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Discussion in '3DS - ROM Hacking, Translations and Utilities' started by NintendoGamer28, Jan 21, 2018.
not running with ar handler ctrpf right now and I'm not near a computer to put it on my 3DS.
OK, I'll test the code
okay..but that doesn't explain why the ftl ghost code is being activated on the world 6 bowser castle and star world castle without any intervention and the code continues to show as "off" in the plugin and without me enabling it at all during my play session..if that's whats causing this whole issue with missing the second platform jump after beating bowser/dry bowser in the first place.
hmm I'm not sure why you have this issue. You're probably enabling too many codes :/. Track the code that's actually causing the problem. In bowsers castle using ftl ghost code = gravity modifier in bowsers castle for some unknown reason. I'll fix this so don't worry.
The only code I enable are either gold tanooki or gold fire flower depending on what kinda level I'm on, and I've tested only enabling either code once on w6 bowser castle / star world castle and since gold fire flower doesn't work on bowser castle at all we can eleminate that one and tanooki has the issue.. if I test running without tannoki and having just the plugin turned "on" it causes the issue as well, so it's not a specific code nor does it seem to be an issue with running to many codes..
i'll fix tanooki
found a region free/course free pointer. Give me 1hr to finalize the plugin.
Great, hopefully it'll fix whatever the issue is that I am having. Think you could get multi-jump in as well since you are updating the plugin?
Yup, that's coming too
Not sure if it's just me but this doesn't seem to work with gold edition.
Great job tho either way! I will download the normal one & try it.
send a gold edition ram dump and i'll try to find a working pointer + thank you.
As soon as i figure out what that is & how i'll do that for you!
where did that hour go? xD
:o still shows latest release was 4 days ago on your repository, unless your uping it somewhere else?
Yea see it now, will test and get back to you on if it fixed my issue or not.. did you not add "multi-jump" in? as I don't see it in the "whats new" section.
not yet can't seem to find but i'll keep trying.
I also played the final castle in w6 without a problem
Though I believe it causes issues with w6 bowsers castle / star world castle as well at platforms after first button press before lava rising phase and has problems with water levels as well :x but for the most part it seems like things are currently working now in w6 bowsers castle / star world castle for at least the plugin now.