i been plugging away at it, more out of boredome than anything else. it's a very small game, the entire script either of us could probably type it into into the game using only a hex in probably 1 day.
2 problems:
- 18 "letter" limit for sentences, buuut it's not really that bad as the default game itself seems to go out of its way to present as little text as possible. i've never seen a game cut soe many corners. very few npc's in the game, only about 2 or so per dungeon; much, much less talking than in empire 1 and 2, the previous games.
- however there are npc, and as if the game's font drawing (or lack of drawing) funcion shenanigans wans't enough, the dungeon npc's dialog seems to be either compressed or encrypted. i don't know enough to know which! all of the other game text, both in the eboot and umddata bins (the only 2 files to edit in the game), have stuff running from spells, monsters, npc dialog (the ones in the Towns, plus special story scene text, etc); and i can edit it just fine: but the dialog spoken by the npc's inisde the game dungeons is all inside umddata and it's scrambled like this--
Here is picture of turban guy, from game's 1st dungeon, saying stuff at u:
then i do the usual to find something random
and yeah, p. much entirety of the other bin, the one with the items/spells/monsters and also dungeon npcs that's how the conversations look like. the control chars are the same ones used for the dialog for the town npcs; plus it's pretty obvious how that's dialog.
what i don't know is what to do. so even if the game gets an increase in amount of letters per sentence, this is still #1 obstacle.