This is a 3D model viewer for Ocarina of Time 3D and Majora's Mask 3D, with a pretty self-explanatory UI. Click and drag the left mouse button and use the WASD keys to manipulate the camera.
Release binary: http://www.mediafire.com/download/51t3244pb23p0kd/N3DSCmbViewer.rar
GitHub: https://github.com/xdanieldzd/N3DSCmbViewer
I'm not the main programmer, but I contributed various knowledge on the model format. I also made a couple edits to the code (deleting 2 blocks that caused undesired operation) and compiled the binary above.
(I deleted lines 63-70 in general-vs.glsl and lines 546-572 in ModelHandler.cs. The GitHub commit has them, because I don't have git, so I can't make a PR, etc.)
On the Options drop-down menu, there's an "Enable Skeletal Rendering" option. Here's what models look like without and with it enabled:
Release binary: http://www.mediafire.com/download/51t3244pb23p0kd/N3DSCmbViewer.rar
GitHub: https://github.com/xdanieldzd/N3DSCmbViewer
I'm not the main programmer, but I contributed various knowledge on the model format. I also made a couple edits to the code (deleting 2 blocks that caused undesired operation) and compiled the binary above.
(I deleted lines 63-70 in general-vs.glsl and lines 546-572 in ModelHandler.cs. The GitHub commit has them, because I don't have git, so I can't make a PR, etc.)
On the Options drop-down menu, there's an "Enable Skeletal Rendering" option. Here's what models look like without and with it enabled: