Gaming MurderLands (3DS family system game made with Unity by me and my brother)

HaloBenish

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www.murderlands.com www.murderlands.ca www.murderlandsgame.com www.murderlandsgame.ca
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HaloBenish

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Here is a .cia of the prototype could people please provide feedback. There is no combat currently, it runs on all units in 3DS family system with 3D on new units. new units also have higher draw distance and framerate. c-stick and circle pad pro are supported

EDIT: This is a newer build than what is shown in the videos above.
 
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HaloBenish

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How did you run the game on 2ds? The module for the unit is like only for new3ds.
The .cia I linked runs on 2DS with LUMACFW. It also runs on 3DS and 3DS XL with the same framerate, draw distance, and lack of auto-stereoscopic 3D.

The .cia I linked runs on new 2DS XL with better frame rate and draw distance. It also runs on new 3DS and new 3DS XL with the same performance, draw distance, and auto-stereoscopic 3D.

EDIT: Unity supports old 3ds units and new 3ds units. There's a dropdownlist with Nintendo 3DS, New Nintendo 3DS, and new + original. I chose new + original then wrote some code that changes the draw distance depending if it detects new or old hardware.
 
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gnmmarechal

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The .cia I linked runs on 2DS with LUMACFW. It also runs on 3DS and 3DS XL with the same framerate, draw distance, and lack of auto-stereoscopic 3D.

The .cia I linked runs on new 2DS XL with better frame rate and draw distance. It also runs on new 3DS and new 3DS XL with the same performance, draw distance, and auto-stereoscopic 3D.
Are you allowed to publish this? Regardless of it being or not playable on the Old 3DS family, this was still built using the official dev tools.
 

HaloBenish

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I used 3DS simple cia converter to convert the cci to LUMACFW friendly cia. I think since its run through 3ds simple cia convertor to get cia and not built as cia from unity it is ok to share. If not Ill take it down

EDIT: Has anyone tested this and if so please share info like unit type (2DS, new 3DSXL, so on) and what CFW is used.
 
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HaloBenish

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Here is a video on new 3ds xl showing wall running amongst other things. Please let me know how to make wall running look better
 

HaloBenish

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Here's it running in Unity, does it seem any better? I personally am happy with my brother's artwork and think the game will look good when it is finished.
 

HaloBenish

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First post edited with video captured wirelessly from n3ds to pc via ntrcfw and kit-kat. It also has some of the game's original music featured in the video. I shoot an enemy off the platform down to his death while wallrunning in the video :D
 

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