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Discussion in 'Wii U - Homebrew' started by dimok, Dec 12, 2016.
What do you want? CBHC instead? Just install it over Haxchi.
Yeah that's what I'm confused about. So you only need one or the other? Not both? Yeah I just wanna boot into Mocha when I turn on my Wiiu. Thanks for the help. Well actually I'm not ready to do this cuz I don't have a 64GB SD yet but it's on the way.
For those who brought it up in the thread previously, cbf sifting through for a quote;
FE# Tokyo Mirage sessions (EUR) does indeed contain a file over the size of 4GB,
rendering it impossible to install via the current formatting.
Can anyone confirm workarounds or have anything to say regarding this?
users played that game fine with loadiine, I don't remember seeing people having size issues.
from the compatibility list :
Both versions work perfectly. European version works with US and vice-versa. Reports of save failing and crashes are erroneous
Or maybe you talk about one of the encrypted content .app file to be used with WUP installer, and irrelevant for the future FAT32 partition support?
you said "current" so you probably meant one of the app file.
If you're trying to install it using wupinstaller, the largest file there (00000011.app) should be 4,182,638,592 bytes, which is less than a real 4GB. (4,294,967,296 bytes) Which file were you not able to copy to your FAT32 SD?
Once the Fat32 format is figured out for Wii U can Wii U games install as titles on the system menu just like if it were encrypted or will it require it's own dedicated loader (Wiiflow, Nintendont, etc)
Since this is done via cfw it must be just like you do now (sysmenu) but you will be able to actually use your harddrive for other things as well and not just wiiu games
I sincerely hope that a future fat32 solution will support wud ( or better wux) files + game.key.
I think you don't need wud files except if you are using cemu fat32 has 4gb files limitation and 2tb storage capacity so... idk the wud file would have to be splitted
why use full 23GB WUD file for a 200MB game? that's just waste of space.
at least, use wux, but I find it better to use the internal file format and let the console launch the game as if the game was installed officially. This way you don't need to code a layer to convert expecting file system from a disc dump. or maybe there's a way to fake the disc read by redirecting the mount function to a file, and let the console do all the work, not the CFW. but that's probably the drive's job to decrypt the disc, not the console, so the console only expect a file system.
we probably won't have a tool to manage the games on computer when Mocha supports FAT32, but maybe later it could be done.
or some kind of injector (replacing existing game, Wii vc, etc.)
You will always require a way to install the ticket to the console, unless the ticket is also stored on USB.
Do we still need wupinstaller if this is released? I mean, shouldn't it be enough to just copy the data in the right folder?
at first, yes.
The console will not know it's a FAT32, it will treat the HDD as WiiU HDD.
you use WUP installer like before, it will only access a FAT32 partition without formating it, but the file system and folders will be the same as the one stored on a WiiU formated HDD.
so, unless there's a HDD manager on computer, WUP installer will be required. not that "putting files in correct folders manually" is hard, but because it might require a ticket registration for all manually added titles to the FAT32 partition, so WUP installer is the best choice right now.
having FAT32 is good to use the same HDD for both Wii and vWii, or easy WiiU game modding, not for game installation (yet).
Someone is working on reversing the WiiU File system, we might be able to convert WiiU format to FAT32 format one day, until then you'll probably can transfer WiiU to FAT32 by using 2 HDD and using the WiiU HDD copy menu.
Maybe the CFW could auto-install new tickets for FAT32 added games?
if game launching is not working, copy the ticket located in the game's folder, then launch the game, all transparently to the end user?
On Wii, the ticket alone wasn't enough, the game had to be registered in a file as "owned" (UID.sys). maybe the wiiu has a similar file.
sharing ideas publicly is helping making progress
I just feel sorry for Dimok who will have to code it.
I know right ? considering he's the only guy now to be publicly working on a cfw and doing most of the work for the scene , it makes me sad seeing how many requests he keeps getting and they never seem to stop.
Does Dimok has patreon?
That doesn't really answer my question. I'm fully aware of the encryption.
WiiU decrypts the titles using the tickets while installing the content on the nand or usb. I think usb isn't encrypted, it's just a whole different format so anything other than WiiU can't recognize anything so if fat32 is used then the files must be decrypted and viewable. If you check the files via ftpiiu everywhere they are like loadiine files. (decrypted)
Correct me anyone if I am saying anything wrong x'D
Question, I was following along with this guide https://github.com/FlimFlam69/WiiUTutorial/wiki/4:-Installing-redNAND-with-Mocha-CFW and on the setup of Mocha I never got the OTP option or SEEPROM redirection. Did something go wrong or does it do it by itself now days? These are the once missing.
SEEPROM redirection: on
OTP redirection: on
Use syshax.xml (coldboothax): off
Set the first option to expert mode...
Just as a reminder, they only make sense on rednand