Hacking Miyamoto! - A NSMBU/NSLU Level Editor

Not_a_person

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I just deleted Miyamoto and got v15 again. It still wont save when I place sprites. Is there something else that I have to download with it?
I started with making a new level. Is it because I made a new level and then started editing it and then added sprites?
I can't even place zones!
 
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Not_a_person

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Okay, I think I found out what was causing the problem. I made a new level and it wouldn't save after adding anything besides tileset data. Is there any possibility that the editor doesn't add data for the sprites and such to the level file?
 

Not_a_person

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Well either way it works now. I just copied a original level and edited it instead of making a new level. I am still wondering if it's an error or not.
So how would I begin to run it from source?
 

AboodXD

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Something must be wrong at your end.

I just created this level and it let me save just fine:
upload_2017-6-23_13-49-24.png

--------------------- MERGED ---------------------------

OH, and BTW:


I uploaded this video about 4 times yesterday and it used to have infinite buffering . Finally got it to upload and play, LOL. :rofl2:
 

Not_a_person

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Idk, I just made a new level from going to file and then new level and it wouldn't let me save after placing anything down besides tileset tiles. But I copied a level from the actual course folder and edited that and it worked fine so i'm okay now.

Still havent figured out the water though. The waves are only two tiles long and the rest is nothing. And I can't get the water to go behind layer 0.
 
Last edited by Not_a_person,

AboodXD

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Idk, I just made a new level from going to file and then new level and it wouldn't let me save after placing anything down besides tileset tiles. But I copied a level from the actual course folder and edited that and it worked fine so i'm okay now.

Still havent figured out the water though. The waves are only two tiles long and the rest is nothing. And I can't get the water to go behind layer 0.
Yep, those sprites are such a pain in the butt.
 

AboodXD

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Version 16 has been released a while ago. :P

Changelog:
  • Added importing and exporting objects in Puzzle.
  • Fixed a few bugs in Puzzle.
  • Added new Icons for Puzzle.
  • Added more sprite images.
  • Updated the sprite data.
  • Cleaned up the code.

Download.
 
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nachuz

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I have discovered unknown values at sprite 484(movement controller - spinning (uses locations))
tomorrow i give information for miyamoto next update
 

AboodXD

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Version 17 has been released!
https://github.com/aboood40091/Miyamoto/releases/tag/v17



Changelog:
  • Added objects preloading.
  • Added snapping zone to grid.
  • Fixed painting stamps (and comments).
  • Added sprite images for liquids, snow effect, lava particals, and fog.
  • Fixed/added themes.
  • Added animations rendering for ? blocks, brick blocks, dash coins and conveyors.
  • Fixed collision overlays.
  • Fixed sprite 176's sprite image.
  • Cleaned up the code.
 

lordelan

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Version 17 has been released!
https://github.com/aboood40091/Miyamoto/releases/tag/v17



Changelog:
  • Added objects preloading.
  • Added snapping zone to grid.
  • Fixed painting stamps (and comments).
  • Added sprite images for liquids, snow effect, lava particals, and fog.
  • Fixed/added themes.
  • Added animations rendering for ? blocks, brick blocks, dash coins and conveyors.
  • Fixed collision overlays.
  • Fixed sprite 176's sprite image.
  • Cleaned up the code.

Looking fantastic. Really appreciate your work on this and even doing videos. :)
 

AboodXD

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Version 18 has been released!
https://github.com/aboood40091/Miyamoto/releases/tag/v18

Changelog:
  • Fixed reversed slopes properties.
  • Added a feature to tell the user if the object is undeletable.
  • The number of free tiles now shows in the bottom left corner.
  • Fixed objects duplicating.
  • Minor bug fixes.
 

AboodXD

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Released a bugfix version which fixes a few bugs in v18.
https://github.com/aboood40091/Miyamoto/releases/tag/v18-bugfix

Changelog:
  • Fixed a small sprite listing.
  • Fixed a bug where tilesets between areas get messed up.
  • Fixed a bug where the All tab doesn't update when changing the area/loading another level and starts painting non-existent or missing objects.
  • Updated the entrance types.
  • Minor bugfixes.
 
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AboodXD

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This proves that something is wrong at your end and it's not Miyamoto's fault.
I don't know how to help here, especially when I can't access your PC to see what is wrong.

Try running Miyamoto from source code. This is all what you need:
  • Python 3.4 or higher.
  • PyQt5.4 or higher.
 

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