lordelan's RetroArch guide (clean games collection) + FAQ

Discussion in 'Wii U - Tutorials' started by lordelan, Apr 19, 2017.

  1. lordelan
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    lordelan GBAtemp Maniac

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    Just to give you guys some help, here is one entry from my Arcade.lpl on PC*:
    Code:
    C:\Z\RetroArch\roms\Arcade\1944.zip
    1944: The Loop Master (000620 USA)
    C:\Z\RetroArch\cores\fbalpha2012_libretro.dll
    FB Alpha 2012
    
    Arcade.lpl
    
    Here is my complete Arcade.lpl on PC*:
    Warning: Spoilers inside!

    Here is my complete Arcade.lpl on Wii U:
    Warning: Spoilers inside!

    By complete I don't mean "any rom that's out there". :D Just the few I already tested and put on my console's SD card.

    * take care of the paths and cores when "translating" this to Wii U.
    On Wii U it's fbalpha2012_libretro.rpx (or fbalpha2012_libretro.elf) instead of fbalpha2012_libretro.dll.
    Also in paths those are used -> /
    Only Windows (and a very few operating systems apart from any Unix based stuff) uses -> \
    As a final hint Windows is using drive letters here, even for SD cards or USB devices while Wii U uses the hardware names so be sure to change something like E:\ into sd:/ and D:\ into usb:/. Keep in mind that putting roms on USB only works if you launch a CFW before.
     


  2. geek_76

    geek_76 Newbie

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    Hi. Thanks for all your work, @lordelan. I'm just getting into WiiU homebrew and retroarch.

    My suggestion/question - which mainly applies to mame 0.78 but could carry over to others - would be if there would be a way to automatically generate a generic .lpl file after scanning the .zip files present in a given folder. Using the "Compatibility" spreadsheet to populate the 1st and 2nd lines.

    You would also need to specify the paths for the cores. Maybe could even have a drop down selection.

    Then when you went to generate the .lpl file, you could specify if it was for use with PC or WiiU.

    Hope my post isn't too confusing. If I knew more about writing programs, I'd try it myself. Cheers!
     
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  3. TarkinMX

    TarkinMX GBAtemp Regular

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    Thanks for this, definitely gonna try it out.
     
  4. lordelan
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    lordelan GBAtemp Maniac

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    That's almost exactly what I'm thinking of making through a little cute C# tool. Shouldn't be that hard to make. I'll keep ya posted as I won't find the time to start with that until may this year.
     
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  5. cucholix

    cucholix GBAtemp Regular

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    Nice guide, should be more easy select arcade games now :P
     
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  6. Maxbeta

    Maxbeta Advanced Member

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    Thanks so much for this man! Saves me a lot of hassle!
     
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  7. ploggy

    ploggy WAKA! WAKA!

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    Attached Files:

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  8. lordelan
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    lordelan GBAtemp Maniac

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  9. fxgopher

    fxgopher Newbie

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    Hi

    With the new Version of retorarch that includes content scanning, it's scanning the directories fine, but still not creating playlists.

    I set the directories up according to the defaults that the program desires, yet to no avail :)

    Any ideas?
     
  10. lordelan
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    lordelan GBAtemp Maniac

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    Content scanning only works for specific systems (like SNES) while it does not for other systems (like Arcade unfortunately).
     
  11. ploggy

    ploggy WAKA! WAKA!

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    Finished a FBA playlist (works with FBA fullset)
     

    Attached Files:

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  12. lordelan
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    lordelan GBAtemp Maniac

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    Thanks for sharing your work mate! :)
     
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  13. ploggy

    ploggy WAKA! WAKA!

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    No probs, happy to help :)
     
  14. fxgopher

    fxgopher Newbie

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    This would be fantastic if you can knock something up, I'd be eternally grateful :)
    Frank
     
  15. lordelan
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    lordelan GBAtemp Maniac

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    You should look at this
    and this
    Just use a text editor to replace the paths and cores if needed and it should fit to the Wii U.
     
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  16. lordelan
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    lordelan GBAtemp Maniac

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    Added a few things to first post (mainly links and FAQ stuff).