Loadiine GX2

Discussion in 'Wii U - Hacking & Backup Loaders' started by Cyan, Feb 5, 2016.

Loadiine GX2

by Cyan Feb 5, 2016 at 8:31 PM 1,603,876 Views 5,908 replies
  1. bostonBC

    bostonBC GBAtemp Maniac

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    512GB cards work fine too.
     


  2. lazyguy

    lazyguy GBAtemp Regular

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    just wanted to know if loading via usb is still being worked on (or is it still impossible)
    or has everyone just stopped and moved on to "actual" installing onto usb storage

    i for one would like still like the idea of having my hdd usable across platforms and just have the wii u iso files uncompressed neatly in the wiiu folder directory
     
  3. ddurdle

    ddurdle GBAtemp Regular

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    It would be possible as there is another plugin that demonstrates writing to a USB FAT32 drive. The contributors to the code acknowledge it would be possible but involves coding and according to the github issue, nobody has taken on the work. Until someone rolls up their sleeves and implements it, it is a pipe-dream.
     
  4. lazyguy

    lazyguy GBAtemp Regular

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    ic, i thought that was the case unfortunately

    i guess that leads me to another question:
    i'm playing tokyo mirage and i'm getting like 15-30 sec loading screens every battle (every thing else seems to load in an alright speed)
    is this because my sd card is slow, or is the sd slot just inherently slow to begin with

    i might just get a faster and higher capacity sd if i can fix it on my end
     
  5. air2004

    air2004 Air

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    I cant wait for usb storage option. Good job and Thanks. Keep up the good work.
     
    Akzar likes this.
  6. Miles54321

    Miles54321 GBAtemp Advanced Fan

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    Did something change about Tubehax/Loadiine

    all of a sudden i cannot connect to internet/loadiine on 5.5.0E with current settings even when starting a new connection
    I have tried everything but still cannot get a working Internet Connection?
    Anyone got any advice?
     
  7. air2004

    air2004 Air

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    I'm running loadine off the SD card just got it working last night. As for going online , you could always use local dns .
    https://gbatemp.net/threads/release-localdns-a-new-way-to-block-updates.445930/
     
  8. Miles54321

    Miles54321 GBAtemp Advanced Fan

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  9. air2004

    air2004 Air

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  10. bostonBC

    bostonBC GBAtemp Maniac

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    Yes, those DNS are dead. Use these now:

    DNS-U (35.164.240.189)
    TitleDNS "The Netherlands" (81.4.127.20)
    TitleDNS "Los Angeles" (168.235.92.108)


    You can check what is active on the loadiine.ovh webpage
     
    SrTommy likes this.
  11. Miles54321

    Miles54321 GBAtemp Advanced Fan

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    I have my Primary DNS as 081.004.127.120
    and Secondary DNS as 035.164.240.189

    Still no Internet connection, not sure what i'm doing wrong
     
    Last edited by Miles54321, Dec 10, 2016
  12. Bryon15

    Bryon15 GBAtemp Maniac

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    I'm trying to play banjo-kazooie.



    But it's not working. The game isn't showing up in loadiine.
     
  13. xtheman

    xtheman GBAtemp Guru

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    The sd slot is naturally slow. If you don't want to wait on loading times then use iosuhax to install the games.
     
  14. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Why does that video say SCALE FIXED?
    What did they do?
     
  15. Bryon15

    Bryon15 GBAtemp Maniac

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    I don't know. Since I can't run the game. I guess they removed the black bars at the top and bottom of the screen.
     
  16. Silverbullet09

    Silverbullet09 Advanced Member

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    Try to load with Loadiine-nightly-42863b5 Donkey Kong Country Tropical Freeze and it give me only a Withescreen, and i have to restart the WiiU.
    Any Solution for that Problem?
    I have see many People have no Problems with the Game.
     
    Last edited by Silverbullet09, Dec 10, 2016
  17. XHD2

    XHD2 Newbie

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    Question: Just came back to the scene after about a year, my games used to all run fine through the old web-based loadiine payloads, but now with haxchi and gx2 only 4 of my games show up, some of the ones that dont are Hyrule Warriors (updated), Xenoblade Chronicles (modified), and none of my VC games. any idea why like 80% of my games arent showing up in GX2? Thank you in advance.
    Also I'm using the most recent unstable release of GX2 (42863b5)


    Nevermind, Looks like I'm missing meta folders... but why then did it work with loadiine and not gx2?
     
    Last edited by XHD2, Dec 14, 2016
  18. nexusmtz

    nexusmtz GBAtemp Maniac

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    See FOLDER STRUCTURE in the OP.
    LoadiineGX2 needs the ID4/ID6, e.g. [ABCD01] at the end of the folder name so it can find the cover art and store per-game settings without losing them if you should decide to edit your game name a little. Pulling that info from the meta xml was meant to be a fallback, but some people rely on it.
     
  19. SommenRider

    SommenRider Member

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    Can't compile.

    Code:
    C:\cygwin64\home\SommenRider\loadiine_gx2>make
    ./gitrev.sh: line 3: git: command not found
    Application.cpp
    In file included from c:/cygwin64/home/SommenRider/loadiine_gx2/src/system/AsyncDeleter.h:21:0,
                     from c:/cygwin64/home/SommenRider/loadiine_gx2/src/gui/GuiElement.h:37,
                     from c:/cygwin64/home/SommenRider/loadiine_gx2/src/gui/Gui.h:20,
                     from c:/cygwin64/home/SommenRider/loadiine_gx2/src/menu/MainWindow.h:22,
                     from c:/cygwin64/home/SommenRider/loadiine_gx2/src/Application.h:20,
                     from c:/cygwin64/home/SommenRider/loadiine_gx2/src/Application.cpp:17:
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/system/CThread.h: In constructor 'CThread::CThread(int, int, int, CThread::Callback, void*)':
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/system/CThread.h:45:37: error: invalid conversion from 'int (*)(int, void*)' to 's32 (*)(s32, void*) {aka long int (*)(long int, void*)}' [-fpermissive]
                 OSCreateThread(pThread, &CThread::threadCallback, 1, this, (u32)pThreadStack+iStackSize, iStackSize, iPriority, iAttributes);
                                         ^~~~~~~~
    In file included from c:/cygwin64/home/SommenRider/loadiine_gx2/src/Application.cpp:21:0:
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/gui/VPadController.h: In member function 'virtual bool VPadController::update(int, int)':
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/gui/VPadController.h:41:31: error: invalid conversion from 'int*' to 's32* {aka long int*}' [-fpermissive]
             VPADRead(0, &vpad, 1, &vpadError);
                                   ^~~~~~~~~~
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/Application.cpp: In destructor 'virtual Application::~Application()':
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/Application.cpp:63:5: warning: this 'for' clause does not guard... [-Wmisleading-indentation]
         for(int i = 0; i < 5; i++)
         ^~~
    c:/cygwin64/home/SommenRider/loadiine_gx2/src/Application.cpp:66:2: note: ...this statement, but the latter is misleadingly indented as if it is guarded by the 'for'
      AsyncDeleter::destroyInstance();
      ^~~~~~~~~~~~
    make[1]: *** [Application.o] Error 1
    make: *** [build] Error 2
     
    Last edited by SommenRider, Dec 14, 2016
  20. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    Yes, so I have a very weird issue with a VC loadiine game, Dragon Quest V DS, so I copied files off a while ago to save space for installing a Wii U game to USB from SD. Well, I recently copied save files back to the SD card, including the DS VC save files.
    Well, upon loading the game, the VC boots up like normal, but it can't find my saves at all, it starts a new game. What the crap did I do wrong? Anyone have this problem? Am I going to have to start a new game?