List of all emulators for DS

Discussion in 'NDS - Emulation and Homebrew' started by supercarte, Sep 20, 2010.

Sep 20, 2010
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    chavosaur GBATemp's Collectible Enthusiast

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    I have never heard of this emulator :blink:
    Is it better then snemulds?


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    VMM Full Hollow Cero

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    Since the original snemulds was dead, and there wasn't anyone updating the code,
    Archeide, the original coder of snemulds released the code to some people who resolved to give new life to this emulator,
    now it's called snemuldsx, it's still buggy, but looks promising and a new version of the emulator is expected soon
    http://gbatemp.net/topic/328636-snemulds-rebirth-the-project-and-update-it-for-the-last-dkp/page__hl__snemuldsx__fromsearch__1
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    chavosaur GBATemp's Collectible Enthusiast

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    Wow that's awesome o.o
    Must try and see if Super Demo World and other Rom hacks can work on it.
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    Dubstep16 New Member

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    its wierd we can emulate nes but not gba D,:
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    VMM Full Hollow Cero

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    There is a emulator of GBA from ichifly and DSTwo GBA emulator,
    but GBA emulation is indeed harder than NES emulation
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    Dubstep16 New Member

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    ok and i know ichifly made an emulator. But its not done yet ;)
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    SteelLord New Member

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    if you want emulators, buy supercard dstwo...
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    raystriker Balance Breaker!

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    might wanna add gbaemu4ds ---> made by our own ichichfly
    http://gbatemp.net/topic/281715-gba-emulator-for-dsi-dsi-entry/
    It works without a slot-2 device or a scds2 or dsi mod.
    It runs many, many games( non-sound version)
    (though sound version also runs well)
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    supercarte New Member

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    gbaemu4ds like an alpha version. I can not make it work on my flash cards. If it evolves in the right direction I would put him in the list.
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    Xuio New Member

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    ZXDS 1.1.0 is up.

    http://zxds.raxoft.cz/

    Changelog:

    ZXDS 1.1.0 (20.12.2012)

    + Custom ROMs support. See roms/readme.txt for more info.
    + IF2 ROMs and 48k/128k ROMs can be loaded directly in load requester.
    + Both SZX and Z80 snapshots now support custom ROMs as well.
    + TR-DOS/Beta Disk support for all models, not only Pentagon.
    Simply choose the model or reset the machine while a disk is loaded.
    You can also autoboot any disk with current model by using R+A.
    + Beta 128 in 48k mode responds even to the standard Beta 48 entry points.
    This makes both Beta 128 and many Beta 48 programs work at the same time.
    + True Beta 48 mode can be enabled with proper beta48.rom (such as TK90X's CBI95 ROM).
    + Added NMI aka Magic button - becomes useful with some custom ROMs.
    + Added custom keyboards for more games as well as one for more comfortable text typing.
    + Added Virtual TR-DOS games and ZX AAA demos sites to servers.cfg.
    * Pressing Start twice upon startup now takes you to the last used files view.
    * Few subtle changes (save slot media loading, ROM launch stats).
    * Little optimizations (Z80 core, sound generation, normal speed load mode).
    * Subtle emulation improvements (authentic SCF/CCF, MEMPTR and AY white noise).
    * Minor bugfixes (grayscale border, step direction bit).
    ! Merry Christmas.
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    Aeter A walking contradiction

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    Might want to add the latest CATSFC updated by Nebuleon, NDSGBA 1.21 (SCDS2), TEMPGBA open source version of NDSGBA 1.21 updated by Nebuleon currently in beta 2, GameYob open source gb/gbc emulator updated by Drenn.
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    2ndApex New Member

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    NitroGrafx should be updated to v.7
    SLiV3R likes this.
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    Techie8 New Member

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    put in this new emulator in the forums called "grape" (lowercase) Credit of notification goes to Mega-Mario.
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    StapleButter New Member

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    Gotta say, while it's nice that you list lolSnes, there's an issue. You're describing the v1.0 release, but the download is a v1.1 Git build. If you really want to distribute the latest build available, it should be labelled as such. It is said nowhere that it is a Git build and not the v1.1 release (which is not released yet).

    To clear out some confusion, Git builds are compiled automatically every time a commit is made to the lolSnes repo. They aren't polished or tested for release readiness. This is why I'd like to avoid having them being mixed with proper releases.
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    supercarte New Member

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    Thank for the feedback. Indeed, I think there are some errors like that on filetrip. I write the same thing because it is difficult to ascertain who is right. You can report it to a moderator. I'll fix it on the list soon.
    Xexyz likes this.

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