When I get a chance to look into this, it should prove the be very helpful. Thanks for the information.
Ah, yeah I see what you mean. PPSSPP does have issues with Assemble Opcode and certain instructions. I suppose you could edit the opcode by changing the value in memory. When you get it the way you want it, take that value and use it in the EBOOT.BIN to apply it permanently.
It's located at 0x8811C64 in memory when the program is running.li a1, 0x08A68044 is located at offset 0xDD24 in EBOOT.BIN
So my graphic designing gf knows way more about this than I do, but if you want to give me lines of japanese text I can translate them into japanese. It'd be cool if you also gave me the corresponding program or codes or whatever you're doing so I can directly insert translated japanese text right into the game. I would probably translate all katakana first. I don't know if there's a way where when you translate one word you can insert that translated word into every single it's mentioned in the game or at least in certain files? After that I could start busting out the rest. I too have limited time but if you guys gave me the resources and told me to "translate and insert A into B", then I think I could help substantially.