If anyone is interested in how we edit the images in the falcom games, I created a small write up for it.
LINK
LINK
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Small sample of what has been going on behind the scenes.
Can you notice what it is?
Anybody know if it is possible to use breakpoints to figure out how a particular bit of dialog is handled in a game. Namely, I am trying to track down how the game knows the location of parts of the eboot so that I can move them around to make room for lines that are longer than the available space.
I use the following as references:I am new to the whole breakpoint thing. Is there a certain thing I should be looking for. I have it loaded up right this minute and have already triggered the break. But all the commands are like trying to learn latin to me.
lw a2,0x0(a1)
This is the first thing that shows when I get the break. Is that where I need to start from?
li a1,0x08A68044
I know what that means. How do I translate that into ones and zeros (or hex or whatever)? Is there a program (MIPS compiler) that does this?
I mean, if I knew where that instruction was, I couldn't change it because I don't know how to rebuild the MIPS opcodes.