Know Your Game - The Legend of Zelda: The Wind Waker

Discussion in 'General Gaming Discussion' started by VinsCool, Oct 9, 2017.

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  1. VinsCool
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    VinsCool Comfortably Numb

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    VinsCool is a Patron of GBAtemp and is helping us stay independent!

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    Another World
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    This new session starts with @Lacius. Our teacher will receive questions related to The Legend of Zelda: The Wind Waker!
    What mysteries lie underseas?

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    RULES and info:
    These are done in the same fashion as KYT. The public asks the questions, the questioned answers.
    You may ask questions about the game, the persons experiences with the game, and generally topics relating to said game.
    Interviews last 3 days.
    NO HENTAI games.
    NO QUICK TEMPLATES (I see any and you're kicked).
    And lastly NO HATERS.

    Sign up for KYG here (CLOSED):
    https://gbatemp.net/threads/know-your-game-signups.448911/

    and without further ado, ask away. :grog:
     
  2. hobbledehoy899

    hobbledehoy899 Conniption Master

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    Why did Nintendo fan-fucks lose their collective mind over this game?
     
  3. Lacius

    Lacius GBAtemp Guru

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    Do you mean in a good way, or in a bad way?
     
  4. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    Is the Tingle Tuner worth it? I never played the original game
     
  5. hobbledehoy899

    hobbledehoy899 Conniption Master

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    I did use the term "fan-fucks", didn't I?
     
  6. Potato Paste

    Potato Paste Advanced Member

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    So like during the game was everyone just cool that thier entire world was a 10x10 map?
     
  7. Lacius

    Lacius GBAtemp Guru

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    It's worth it under three circumstances:
    1. You're wanting to get 100% completion.
    2. Your younger sister is playing, and you use the Tingle Tuner to detonate bombs as a way of showing her where to go or give her hints.
    3. Your younger sister is playing, and you use the Tingle Tuner to detonate bombs next to her character for a good laugh.
    Otherwise, the Tingle Tuner was useless.

    The ocean mechanic made the game expansive and open-world, so everybody was cool with it. Wind Waker was arguably the first open-world Zelda, considering one could sail anywhere.

    That's still an ambiguous question, because a lot of the Zelda fanatics lost their minds (in a bad way) in response to the trailers for this game solely on account of the cartoonish graphics. A lot of Zelda fans also thought it was the best thing ever.
     
    Last edited by Lacius, Oct 10, 2017
  8. Ricken

    Ricken So long, and goodnite / So long, not goodnite

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    What was the most satisfying thing you ever found/saw while playing through the game?
     
  9. HaloEliteLegend

    HaloEliteLegend ~Apprentice Game Designer~

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    What is your opinion on the HD remake? Did they do good?
    How would you rank this among all the other Zelda games?
    Did this game feel "open world" to you?
    What do you think could have been better in this game?
    Do you think a new Breath of the Wild-style game could benefit from interesting sea travel a la Wind Waker?
    How old were you when you first played this game?
    I know Zelda games aren't exactly known for their riveting stories, but what is your opinion on the story in this game?
    Is Tingle best girl?
     
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  10. Lacius

    Lacius GBAtemp Guru

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    Great question. The most satisfying thing was when I got the Light Arrows for the first time, not knowing what they were. To be able to vanquish just about any enemy with one hit was very satisfying as a kid.

    I can't think of anything that would have made it a better remake. 10/10

    Wind Waker is my favorite Zelda game.

    It absolutely did. I would still call it an open-world game. Only two things cause me to challenge that idea:
    1. I pretty much know where everything is at this point.
    2. Games like Breath of the Wild have upped the bar for what it takes to be an open world game.
    I think the game would have been best at about 1.5x its difficulty. That's not to say it wouldn't still be too easy, but not everyone's a Zelda master like me. Other than that, the only thing Nintendo could have done better was add more islands and more dungeons. There were supposed to be additional dungeons, but they were cut in order to meet development deadlines.

    Traveling the sea is one of the best mechanics ever introduced in a Zelda game. I think a game that combined the open-world mechanics of Breath of the Wild and the sea mechanics of Wind Waker would be a great idea. In other words, one would travel the sea like in Wind Waker, but the islands would be substantially bigger, and there would be many more of them to explore.

    However, I don't see how such a game could fit into the Zelda timeline. A prequel to Wind Waker wouldn't work if we're talking about a game with sailing, since Ganondorf would be sealed in the sunken Hyrule, and a sequel to Wind Waker probably wouldn't work, since Hyrule is apparently sealed away forever.

    Hypothetically, if we pretend for a second that Hyrule isn't actually lost forever at the end of Wind Waker, then Breath of the Wild could possibly be a sequel to Wind Waker, and a game could potentially take place between Wind Waker and Breath of the Wild. This hypothetical game could take place during a time after much of the water has slowly receded, but not all of it, so the islands are substantially bigger. The game could also address the origins of Calamity Ganon.

    Disclaimer: I do not believe Breath of the Wild is a sequel to Wind Waker. I'm speaking hypothetically.

    I was 13 years old when I played Wind Waker for the first time, and I was 23 when I played Wind Waker HD for the first time. Now I feel old.

    One of the main reasons I play Zelda games is for the riveting story and lore, so I disagree with your premise that Zelda games aren't exactly known for their stories. While past games often aren't referenced in Zelda games, they're always connected. In addition, Wind Waker is one of the few games that presents itself as an overt sequel to a Zelda game (Ocarina of Time), and it contains numerous direct references to the characters and story from that game.

    Sidenote: The lack of a story and the lack of connections to other Zelda games is why Breath of the Wild ranks relatively low on my list of good Zelda games.

    Tingle appears to be male.
     
    Last edited by Lacius, Oct 10, 2017
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  11. Cyan

    Cyan GBATemp's lurking knight

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    If you played the game when it was released on gamecube, how did you receptioned it?
    I mean, were you part of the people who found the new character design great, or one of the people who rejected it because it looked too ugly "booooh, look at his eyes!!!! the game looks sooooo bad" and are now vouching a cult to that game and forgot how they reacted years ago?

    Personally, I liked it from the start. I like whatever graphic style nintendo goes with, it's a choice and is usually well thought before developing a game. it's done for a reason.


    Hey, I think I never completed that game.
    I went up in front of Ganon's battle, but as I missed items and hearts I wanted to complete the game's element before completing the story, but ended doing neither :(

    edit:
    Did you play the sequels on NDS ?
    are they worth it?
    I started the first one, but didn't like the "back and forth" you had to do, always returning to the same dungeon to go deeper.
    I didn't play the second one.
     
    Last edited by Cyan, Oct 10, 2017
  12. Lacius

    Lacius GBAtemp Guru

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    I originally assumed you were asking how I literally received the game, so I'm going to go ahead and answer that question even though it wasn't what you meant. It was a Christmas present. I asked for it after seeing a trailer for it on Toonami. At that time, I only had a couple of other GameCube games.

    Edit: For the HD version, I got the special edition Wind Waker/Wii U bundle.

    I never had any problem with the character design. In fact, I liked it a lot. It still had the action-adventure style of a Zelda game while adding a sense of ebullience. It should be noted that Wind Waker was also my first Zelda game ever. It wasn't long after I played Wind Waker that I received The Legend of Zelda: Collector's Edition for the GameCube with a free Nintendo Power subscription, and with it I was able to play previous Zelda titles.

    You're a monster.

    I played both of them, yes.

    If you can't get through Wind Waker, then you're not going to get through the sequels. They're good, but they don't encapsulate the same kind of magic that other Zelda games have, Wind Waker included. In short, if you like and completed Wind Waker, they're worth playing at least once. After the first time, I never played either of them again.

    I enjoyed the amount of thinking and care required when playing Phantom Hourglass, particularly with regard to that dungeon. Granted, I've only played it once, and there's a lot I don't remember. However, the dungeon you're alluding to wasn't bad.

    It's not as good as Phantom Hourglass, and the panflute is idiotic. I have no problem with the trains, although I laughed at lot at first. When I was first shown the trailer for Spirit Tracks, I audibly groaned.
     
    Last edited by Lacius, Oct 10, 2017
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  13. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    He was asking what you thought of the cartoon art style
     
  14. Lacius

    Lacius GBAtemp Guru

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    I know. That was just my original assumption before I read the rest of the question, but I liked that question so I answered it anyway. I answered the real question, too. I thought I explained myself.
     
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  15. Taleweaver

    Taleweaver Storywriter

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    How does that dragon-boat guy scratches himself when he has an itch? Does it itches him when you're walking around on him? Can he eat by himself or must he be fed? :unsure:

    ...yeah, I know: they're corny questions. But for some reason, that guy (or thing?) always instantly breaks any suspension of disbelief for me. I mean...the characters from 'cars' at least used their wheels as arms.
     
  16. Lacius

    Lacius GBAtemp Guru

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    There's no evidence that the King of Red Lions ever has an itch, but if he were to have an itch, I don't see why he couldn't bite at it like a dog. He's got a pretty long neck. I also don't think he has itches for the reason I mention below.

    He doesn't seem to mind when we sail around while on top of him, so I don't think it causes him any discomfort.

    The King of Red Lions does not eat for two reasons:

    1. He's a boat.
    2.
    Warning: Spoilers inside!
     
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