it would be nice if we could toggle the sound/music via the pause menu as well.
on level 6, 8, and 16, you can clear it without putting out one (or more) of the flames. any thoughts to providing bonus points for extra water shots that are still in the inventory when this unique situation happens?
have you considered pausing the game, ending the music, and killing the screens when the ds-lid is closed? i'm assuming there is some function that can do this, a ds-sleep mode function? it would be awesome if when you opened the lid again that the game automatically resumed and/or there was a way to toggle "automatic resume when ds-lid is opened" in the options.
it seems that after a power-cycle that the records are not saved.
the pulsating exit graphic is not centered. it looks like it could be moved 1 pix to the left and 1 pix down.
on level 18 you can drop on the same path as the acid and land on top of a ladder, but you are unable to climb down. i also noticed on another level that you can not climb all the way up. while this works well for some puzzles it doesn't feel natural. i expect to be able to use the ladder fully. i'm not saying that this game mechanic needs to be addressed, but adjusting it could be considered.
when a block goes over the same space as some items, like the switch, the switch is hidden behind the block. when a block goes over a gem, the gem is displayed in front of the block.
-another world