Considering that the Wii is just a beefed up Gamecube and that the Switch is rumored to likely have Gamecube virtual console titles (as well as the localization of Mother 3), I see no reason that if it can handle Gamecube VC titles that it also wouldn't be able to handle Wii VC titles. But I suspect it would be titles that don't (mandatorily) use the IR pointer, due to its placement on the Joy Con controller.
The devil is in the details. The Switch can't read GC or Wii games, so they have a lot of options in terms of how they handle backward compatibility. Each game could be individually ported from the source code, they may provide porting frameworks which again would require the source code, or they could use emulation. With emulation it is harder to extend the game to make the most of functionality in the Switch.
For VC titles then an emulator running on top of an emulator seems like a waste of CPU cycles. My guess is that they won't be supporting wiimotes.
Now, considering that some Android devices can run Dolphin somewhat well, WITH the bloated software, a dedicated gaming device on ARM could potentially handle it
I think you overestimate how much CPU that Android uses compared to how much Dolphin uses. Even if you could remove all of it, which you can't as the Switch needs an OS of some form, then it would still be a fraction of what Dolphin needs.
Last edited by smf,