Following a conversation in the Tales of Zestria review ( http://gbatemp.net/review/tales-of-zestiria.394/ ) I reckoned it could be a good thread in and of itself.
If you are not familiar with the concept many games will, upon completion, open up a so called new game+ mode. Generally it is the same game again but harder, maybe with some different options and possibly with the option to carry over something from your first/previous play through. I am unsure when the concept was introduced but the precursor has to be the unlocking hard modes in games, something I have never been a fan of. I imagine certain roguelikes with stateful worlds that you could pick up old stuff in would also count as some kind of precursor as well.
So games with new game+ modes, do you play them often, do you like them in general, have you got any good examples of them, have you got any bad examples of them, is there a certain style of game that does it well or are they just a mediocre concept? By all means elaborate upon anything you like that has to do with it.
To answer for myself.
Depends if it is a good game and also a properly story driven game is unlikely to see me go through it again.
I can approve of the concept but it is hard to do well as you are kind of rebalancing an entirely new game within the same engine.
Rogue Legacy (which given the central conceit of the gameplay makes this an amusing twist to me), borderlands and I imagine borderlands 2 will do well for it as well when I finish that in a couple of days. Further back some things like Baldurs Gate dark alliance and similar such games did OK for that and even though it was a slightly different system then Dead Rising does OK here. Japanese RPGs, for want of a better term, so rarely do anything for me here and would probably much rather have some more end game content. That said the story driven Escape Dead Island had a mode which kind of broke things, or at least the first hour or so, by giving you health and a sword right off the bat rather than forcing stealth. Part of that might have been because it made my life easier grabbing screenshots for the review but I was playing it at the same time.
Bad... I can not think of any out and out bad. At times I wish I could forget the story and play like that for some games -- I always find it amusing when you are established as some out and out hardnut by the story, that is still level 1. There are plenty that make things crazy unbalanced, my favourite was after I whizzed through rogue legacy with a trainer on and then turned it off.
Back on the story thing then I imagine it could be helpful if I decide to replay a game in a few years after I might have forgotten the story, however that has not happened yet and I do usually delete saves or otherwise start over.
If you are not familiar with the concept many games will, upon completion, open up a so called new game+ mode. Generally it is the same game again but harder, maybe with some different options and possibly with the option to carry over something from your first/previous play through. I am unsure when the concept was introduced but the precursor has to be the unlocking hard modes in games, something I have never been a fan of. I imagine certain roguelikes with stateful worlds that you could pick up old stuff in would also count as some kind of precursor as well.
So games with new game+ modes, do you play them often, do you like them in general, have you got any good examples of them, have you got any bad examples of them, is there a certain style of game that does it well or are they just a mediocre concept? By all means elaborate upon anything you like that has to do with it.
To answer for myself.
Depends if it is a good game and also a properly story driven game is unlikely to see me go through it again.
I can approve of the concept but it is hard to do well as you are kind of rebalancing an entirely new game within the same engine.
Rogue Legacy (which given the central conceit of the gameplay makes this an amusing twist to me), borderlands and I imagine borderlands 2 will do well for it as well when I finish that in a couple of days. Further back some things like Baldurs Gate dark alliance and similar such games did OK for that and even though it was a slightly different system then Dead Rising does OK here. Japanese RPGs, for want of a better term, so rarely do anything for me here and would probably much rather have some more end game content. That said the story driven Escape Dead Island had a mode which kind of broke things, or at least the first hour or so, by giving you health and a sword right off the bat rather than forcing stealth. Part of that might have been because it made my life easier grabbing screenshots for the review but I was playing it at the same time.
Bad... I can not think of any out and out bad. At times I wish I could forget the story and play like that for some games -- I always find it amusing when you are established as some out and out hardnut by the story, that is still level 1. There are plenty that make things crazy unbalanced, my favourite was after I whizzed through rogue legacy with a trainer on and then turned it off.
Back on the story thing then I imagine it could be helpful if I decide to replay a game in a few years after I might have forgotten the story, however that has not happened yet and I do usually delete saves or otherwise start over.