I think its a ridiculous practice. It's something that has been bothering me for many years now, and as time go's on it continues to bother me more and more.
As many of you on here, including myself, archive games to play in years to come. It's big a concern of mine that one day we will no longer be able to play these games in their finished or intended playable state. Not only this, but my biggest concern lies in paying £50 for a physical copy of a game, which I then have to spend another hour downloading a 10gb update for, in order to play it. I'm lucky enough to have a stable internet connection, but there are many places even here in UK that don't have that privilege. This must be infuriating for those people, especially if you love games as much as I do, as the above mentioned, I don't like waiting an hour to update a game I bought on release date, I just want to play it now honestly.
Essentially a physical game appeals to certain people, like me who are old school and want to feel like we are getting our money's worth, but the fact of the matter is, we are being massively conned, by the very industry we love and are happy to invest our time and money into.
lets also look at the retro gaming boom that's happened in the last 10 years, people are digging out their rare games that they have in the loft and reselling them, yes sometimes at ridiculously inflated prices but that's besides the point, its a great way to recycle and also grant an interest into old stuff for future generations.
I believe this is why many people are here on this forum, to archive and show their kids what they used to play or just for the nostalgia effect.
In someways I feel like this may well be the very reason the game industry uses the update method, because it actually stops you from being able to sell these games as retro rarities, and at high prices as they actually become worthless, just an unfinished disc with some pretty artwork on the front, and the way things are going maybe might try to stop us reselling/trading them altogether.
We all know how that idea turned out for Microsoft when they mentioned they would implement this idea for the Xbox1 thankfully they did a U-turn on that in the end, but it feels like that's what these companies and studios really want.
Is there any other media industry that follow this practice ? I cant think of any except the software industry.
I can understand why software companies like Microsoft employ this practise for their operating systems, however I don't feel games should fall into this category, as it currently stands.
I'm sure this topic has been discussed many times over, but how would you feel if you bought a Bluray, only to find there were textures missing on the special effects, or the guide ropes used for stunts were still visible, and could only be fixed by an update? Or you bought a magazine and you read down the page till you got a link saying "to read the end of the story go to 'playstationmagazine.com/update' Must have a PC with an active internet connection".
This can actually be extended to any product on any market really, you wouldn't buy a chair that was half finished.
I know by law we are not legally allowed, unauthorised lending of dvd's, or copying of newspaper articles etc but you don't see production companies and editors developing countless number of ways to restrict this as the gaming industry does.
So how are the gaming industry getting away with it? It just doesn't feel fair not just to the consumer but also to the other media industries that work so hard to bring us finished products.
Personally I would like to see a change in the way games are produced and traded within the media market place, to bring it in line with other media industries that work just as hard as they do, rather than software companies like Microsoft with Windows, which clearly has a shelf life that we are all aware of by now, and is not a creative industry.
Why does the software of games follow this suit ? and not follow that of the movie industry.
Why do games have a shelf life but movies do not?
Who actually benefits from this practise ? Because it certainly doesn't feel like the consumer does.
As many of you on here, including myself, archive games to play in years to come. It's big a concern of mine that one day we will no longer be able to play these games in their finished or intended playable state. Not only this, but my biggest concern lies in paying £50 for a physical copy of a game, which I then have to spend another hour downloading a 10gb update for, in order to play it. I'm lucky enough to have a stable internet connection, but there are many places even here in UK that don't have that privilege. This must be infuriating for those people, especially if you love games as much as I do, as the above mentioned, I don't like waiting an hour to update a game I bought on release date, I just want to play it now honestly.
Essentially a physical game appeals to certain people, like me who are old school and want to feel like we are getting our money's worth, but the fact of the matter is, we are being massively conned, by the very industry we love and are happy to invest our time and money into.
lets also look at the retro gaming boom that's happened in the last 10 years, people are digging out their rare games that they have in the loft and reselling them, yes sometimes at ridiculously inflated prices but that's besides the point, its a great way to recycle and also grant an interest into old stuff for future generations.
I believe this is why many people are here on this forum, to archive and show their kids what they used to play or just for the nostalgia effect.
In someways I feel like this may well be the very reason the game industry uses the update method, because it actually stops you from being able to sell these games as retro rarities, and at high prices as they actually become worthless, just an unfinished disc with some pretty artwork on the front, and the way things are going maybe might try to stop us reselling/trading them altogether.
We all know how that idea turned out for Microsoft when they mentioned they would implement this idea for the Xbox1 thankfully they did a U-turn on that in the end, but it feels like that's what these companies and studios really want.
Is there any other media industry that follow this practice ? I cant think of any except the software industry.
I can understand why software companies like Microsoft employ this practise for their operating systems, however I don't feel games should fall into this category, as it currently stands.
I'm sure this topic has been discussed many times over, but how would you feel if you bought a Bluray, only to find there were textures missing on the special effects, or the guide ropes used for stunts were still visible, and could only be fixed by an update? Or you bought a magazine and you read down the page till you got a link saying "to read the end of the story go to 'playstationmagazine.com/update' Must have a PC with an active internet connection".
This can actually be extended to any product on any market really, you wouldn't buy a chair that was half finished.
I know by law we are not legally allowed, unauthorised lending of dvd's, or copying of newspaper articles etc but you don't see production companies and editors developing countless number of ways to restrict this as the gaming industry does.
So how are the gaming industry getting away with it? It just doesn't feel fair not just to the consumer but also to the other media industries that work so hard to bring us finished products.
Personally I would like to see a change in the way games are produced and traded within the media market place, to bring it in line with other media industries that work just as hard as they do, rather than software companies like Microsoft with Windows, which clearly has a shelf life that we are all aware of by now, and is not a creative industry.
Why does the software of games follow this suit ? and not follow that of the movie industry.
Why do games have a shelf life but movies do not?
Who actually benefits from this practise ? Because it certainly doesn't feel like the consumer does.