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Discussion in '3DS - Homebrew Development and Emulators' started by aliak11, Jan 16, 2014.
Does someone has binaries for nihstro which work on windows x86?
I need help in understanding why programs that uses my SDL lib, on fw 9.x or lower show only black screens. Doesn't seems a problem related to used services.
Does anyone know what's the probelm? Maybe some GPU problems using Immediate drawing?
I don't have a system with 9.2 or lower so I can't test. Does the citro3d immediate mode example work on these systems?
Well if that does work, then there is a problem with your sdl port. If it doesn't work then it is something else.
Does anyone know what might cause romfsInit() to fail? It's giving me the following error when I run the romfs example project:
Module: FS (17)
Summary: Not found (4)
Level: Status (25)
I suspect it has to do with how I'm creating my cia file (no homebrew launcher on my O3DS), but I haven't used a romfs before.
Are you sure you're compiling your program correctly? There needs to be a few definitions for the RomFS in the Makefile (see here for reference: https://github.com/devkitPro/3ds-examples/blob/master/romfs/Makefile#L35, https://github.com/devkitPro/3ds-examples/blob/master/romfs/Makefile#L125).
It's just those 2 parts, right? I do have those correct.
You also have the statements starting on Line 125?
Out of curiosity, what are the contents of your RomFS?
Sorry, didn't see the 2nd part at first, but that's also correct.
This is just the devkitpro romfs example project, so it's this: https://github.com/devkitPro/3ds-examples/tree/master/romfs/romfs.
You need to declare the romfs data directory in the rsf too for cia format
Thanks, that fixed it!
For the benefit of anyone else in this situation: I had to add this small block to the rsf:
How far is the 11.4 Firmware hacking process?
New unrelated problem: I can't get the libctru software keyboard to leave the top screen visible. Calling swkbdSetFeatures() with the SWKBD_DARKEN_TOP_SCREEN bit cleared doesn't seem to change the behavior. Anyone know what might cause this?
Same to me
Quick C++ question:
What is better?
a) Clear a vector and use a while to fill it again
b) Find what I want to delete inside the vector and delete it without scanning all matching files
@umbjolt B seems better performance wise
Sh.. that the "hard" way
I created a little .3dsx app with DevKitPro but the app d'ont use the .smdh but the app work, why help me plz (i use devkitpro 1.6.0)
What do you mean? The info doesn't display in HBL?