Another thing, Do you know why when i print a .bin image to the screen, it's way darker then it should be?
Um, so is anyone doing drawing (not 3d modelled stuff, just lines & circles etc) in 3d? Do we have good stereoscopic functions for that? I found nop's repository but the readme says the stereoscopic stuff is broken.
No gfxDraw support? That's not good. Thanks anyway!In fact there is no "correct" bin file, everything depends on how you interpret the data in your homebrew.
For example, my img-to-bin converter isn't exactly compatible with smea's hbmenu's gfxDrawSprite().
(see discussion here: https://twitter.com/MasterofJP/status/537293707725537280)
If you have an idea on how i could fix that, though, it'd be great.
Same thing for the strange darkness of your bmp.
In fact there is no "correct" bin file, everything depends on how you interpret the data in your homebrew.
For example, my img-to-bin converter isn't exactly compatible with smea's hbmenu's gfxDrawSprite().
(see discussion here: https://twitter.com/MasterofJP/status/537293707725537280)
If you have an idea on how i could fix that, though, it'd be great.
Same thing for the strange darkness of your bmp.
Um, so is anyone doing drawing (not 3d modelled stuff, just lines & circles etc) in 3d? Do we have good stereoscopic functions for that? I found nop's repository but the readme says the stereoscopic stuff is broken.
Sounds perfect, thanks!