Hacking Help with pal project m please :/

Swswan

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Hi, i was wondering if i could have some help...desperately.

I'm attempting to load project m on a pal wii.
I have used homebrew to install usb loader gx.
i put the project m files (nohomebrew wifi, should it be full set?) and the final usb files (allinonepackage) on sd card.
i load the usb launcher, it loads fine, i can play the ntsc version of the game with no issues.
I load the ocarina settings, huge problem.
In any given instance the wii will eventually freeze and emit a buzzing/humming noise.
I managed to play 2 games at one point and noticed some things.
the gameplay was quite glitchy and laggy.
The shields were the same as project M - not brawl shields
The characters on the character select menu were separated (squirtle ivy charizrd instead of pokemon trainer, same goes for shiek and zero suit.)
a problem arises here however - none of these characters have the project m move sets and the gravity has not changed to project m.
Should i disregard loading the ocarina settings and attempt the gecko launcher from the custom map builder on the standard ntsc brawl?
If so, what files will i need on the usb?
The 'allinonepackage' and the project m files (project m, codes, private, boot and gameconfig). What else?
when downloading gecko i notice that the file downloaded has the same name (RSBE01) as the codes file in the project M load.
Any assistance would be really appreciated as im stuck here and would love to play p.m as my melee no longer works.
 

RCJayce

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FYI in Reddit some guy created a Windows program to patch an PAL ISO (pirated or ripped is the same) for Project M, just put the ISO in the same folder, run the program a few moments and ta-da you will have a brand new ISO/WBFS with Project M fully installed
 

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