Hello everyone!
My passion for hacking consoles first started when I was around 10 or 11. I don't remember why, but I wanted to hack my Wii. Luckily, I was a big fan of the Lego games, so I owned many of them. I knew I could easily use one of those to run the exploit, but for some reason it didn't work. At the time I didn't know the cause, but it had to do with the type of SD card I used. It has to be 2GB or less. Anyway, I ended up using Letterbomb and played some homebrew games for a while. Then, I started making custom icons for homebrew, and later made custom channels. I kept on working my way up, so to speak, and I learned how to program in Lua. When I first got my 3DS, I hadn't cared about hacking for a while, so, regardless of the fact that it was on 4.5, I updated it. Later, Ninjhax was released, and I had Cubic Ninja, but I made the mistake of updating. Eventually, Ninjhax 2.0 became a thing, and I made some simple homebrew games using Lua Project Player 3DS and LövePotion. Later, an arm11 kernel exploit was found, and I was able to downgrade to 9.2.
Some time in the Summer of 2016, the Nintendo Developer Portal became accessible to everyone, so I enjoyed the benefits of that with my hacked 3DS. I was inspired by one of my friends to try to make a 3D game in Unity for New 3DS. It was very tough, since I didn't have a New 3DS, so I had to optimize it for the original 3DS. Eventually, I finished Waluigi Simulator, a fully functional game for old 3DS made with Unity for New 3DS. I also made a few things with CTR-SDK, such as web forwarders, which you can check out on the downloads page.
I found ROM hacking fascinating. Changing the way games are supposed to function. When HANS was first released, bundled with *hax 2.5, I immediately found a decrypted copy of I've Got to Run: Complete Editon, extracted the ROMFS, and edited the textures to make Meme Run for 3DS. I never did release that, though, but I remember being so excited while making it. I made texture hacks for a lot of games, edited levels in SM3DL, and eventually started looking into the code.bin of roms.
Now, I have a New 3DS, and I spend most of my free time developing stuff for it in Unity. I've ported a bunch of projects to new 3DS, such as HedgePhysics and SM64HD. I figured by now I should have an account here, so here I am! I hope to have a great time here!
My passion for hacking consoles first started when I was around 10 or 11. I don't remember why, but I wanted to hack my Wii. Luckily, I was a big fan of the Lego games, so I owned many of them. I knew I could easily use one of those to run the exploit, but for some reason it didn't work. At the time I didn't know the cause, but it had to do with the type of SD card I used. It has to be 2GB or less. Anyway, I ended up using Letterbomb and played some homebrew games for a while. Then, I started making custom icons for homebrew, and later made custom channels. I kept on working my way up, so to speak, and I learned how to program in Lua. When I first got my 3DS, I hadn't cared about hacking for a while, so, regardless of the fact that it was on 4.5, I updated it. Later, Ninjhax was released, and I had Cubic Ninja, but I made the mistake of updating. Eventually, Ninjhax 2.0 became a thing, and I made some simple homebrew games using Lua Project Player 3DS and LövePotion. Later, an arm11 kernel exploit was found, and I was able to downgrade to 9.2.
Some time in the Summer of 2016, the Nintendo Developer Portal became accessible to everyone, so I enjoyed the benefits of that with my hacked 3DS. I was inspired by one of my friends to try to make a 3D game in Unity for New 3DS. It was very tough, since I didn't have a New 3DS, so I had to optimize it for the original 3DS. Eventually, I finished Waluigi Simulator, a fully functional game for old 3DS made with Unity for New 3DS. I also made a few things with CTR-SDK, such as web forwarders, which you can check out on the downloads page.
I found ROM hacking fascinating. Changing the way games are supposed to function. When HANS was first released, bundled with *hax 2.5, I immediately found a decrypted copy of I've Got to Run: Complete Editon, extracted the ROMFS, and edited the textures to make Meme Run for 3DS. I never did release that, though, but I remember being so excited while making it. I made texture hacks for a lot of games, edited levels in SM3DL, and eventually started looking into the code.bin of roms.
Now, I have a New 3DS, and I spend most of my free time developing stuff for it in Unity. I've ported a bunch of projects to new 3DS, such as HedgePhysics and SM64HD. I figured by now I should have an account here, so here I am! I hope to have a great time here!
Last edited by Alerdyy,