Official hakchi2 - NES Mini very simple pimp tool

Discussion in 'Other Consoles & Oldies' started by Cluster, Jan 7, 2017.

  1. Advokaten

    Advokaten GBAtemp Regular

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    Care to develop? Can we reach the SNES through FTP without hakchi running?
     
  2. asper

    asper GBAtemp Advanced Fan

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    Unfortunately I tested it but without success, no connection via hakchi2 ftp after patching with madmonkey's hakchi. If you can tell me what is the exec for the ftp server i will try to add it and test.
     
  3. PPlays

    PPlays GBAtemp Fan

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    Oh very cool! I'm hoping I can do some hardcore testing the next couple days. Really want to get into PS1 and Saturn stuff.
     
  4. Advokaten

    Advokaten GBAtemp Regular

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    I have no idea. Contact MadMonkey or DanTheMan827, maybe they have an idea. If you learn something, I'd like to know aswell! I'd love to "add wifi" to my snes.
     
    Last edited by Advokaten, Nov 13, 2017
  5. asper

    asper GBAtemp Advanced Fan

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    I think I can manage the problem myself but really no time those days; if i will find a suitable solution, mainly for the ftp problem, i will notify here.
     
  6. DjoeN

    DjoeN Captain Haddock!

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    Somewhere in this potatoland!
    Nice, care to try Day of the Tentacle in DosBox? (or the secret of monkey island :) )
     
  7. PPlays

    PPlays GBAtemp Fan

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    Sorry one more question, in what format did you add your dosbox game and was there anything else special you had to do to get it to run besides using the dosbox module?
     
  8. asper

    asper GBAtemp Advanced Fan

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    Dodbox games are in an uncompressed format (files/folders), then you need to point the path in the .desktop file to tge main dos .exe.

    This is the same even if you are using hakchi2.
     
  9. Doublemeat

    Doublemeat Member

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    Would it be possible to run Brutal Doom on Snes classic ? And if i understood correctly you can use PS4 controller with that one 8bitdo mod?
    This surely is getting interesting!
     
  10. ghorricks

    ghorricks Member

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    Hi tempers,
    I have a USB OTG with power adapter coming tomorrow, but in the meantime, made myself a cable from other leads.
    I followed the following diagram but didn't use the 100k resistor or connect Sense/ID to anything (for now)
    The SNES Classic powers on once it was flashed with USB mod... I have a boot screen which is different so all looks good.
    BUT Although the USB drive (FAT32) is plugged in with a single game on it, nothing is appearing in the menu except the built in games.

    USB : /hakchi/games/CLV-U-WBAXQ/ <the usual 4 files with .desktop edited)
    USB : /hakchi/saves/ <empty for now>

    .desktop contents:

    [Desktop Entry]
    Type=Application
    Exec=/bin/clover-canoe-shvc-wr -rom /var/games/CLV-U-WBAXQ/Super_R-Type.sfrom.7z --volume 100 -rollback-snapshot-period 600
    Path=/var/saves/CLV-U-WBAXQ
    Name=Super R-Type
    Icon=/var/games/CLV-U-WBAXQ/CLV-U-WBAXQ.png

    [X-CLOVER Game]
    Code=CLV-U-WBAXQ
    TestID=777
    ID=0
    Players=1
    Simultaneous=0
    ReleaseDate=1992-06-04
    SaveCount=0
    SortRawTitle=super r-type
    SortRawPublisher=NINTENDO
    Copyright=hakchi2 ©2017 Alexey 'Cluster' Avdyukhin

    Any ideas if i am doing something wrong - or maybe my "make do" cable is not right?

    [​IMG]
     
  11. ghorricks

    ghorricks Member

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    I only tried this "make do" lead because of the comment :
    "Despite using an OTG, this is not true OTG" from KMFDManic's readme
     
  12. Liriel

    Liriel GBAtemp Advanced Fan

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    you have a error in your desktop file!
    this musst look like that
    Code:
    [Desktop Entry]
    Type=Application
    Exec=/usr/bin/clover-canoe-shvc -rom /var/games/CLV-P-SAAAE/CLV-P-SAAAE.sfrom --volume 100 -rollback-snapshot-period 600
    Path=/var/saves/CLV-P-SAAAE
    Name=Super Mario World
    Icon=/var/games/CLV-P-SAAAE/CLV-P-SAAAE.png
    
    [X-CLOVER Game]
    Code=CLV-P-SAAAE
    TestID=0
    ID=0
    Players=2
    Simultaneous=0
    ReleaseDate=1991-08-18
    SaveCount=3
    SortRawTitle=super mario world
    SortRawPublisher=NINTENDO
    Copyright=Super Mario World™ ©1990-1991 Nintendo
    
    
     
    Last edited by Liriel, Nov 13, 2017
  13. Advokaten

    Advokaten GBAtemp Regular

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    So what are you trying to accomplish? Explain a bit, please. I'm very curious. :)
     
  14. Smitchell6879

    Smitchell6879 Advanced Member

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    So if a keyboard works then a mouse should work right?

    if a mouse works then we can Mario paint and duck hunt... with retroarch of course.
     
  15. PPlays

    PPlays GBAtemp Fan

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    That's exactly what I'm going to try and test :)
     
  16. Turnbl

    Turnbl Member

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    Has anyone got MAME2003 Toobin' controlling with the SNES pad? I guess tank controls might be a problem?
     
  17. Smitchell6879

    Smitchell6879 Advanced Member

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    please post results I am waiting still waiting to see if I should make the switch to otg and this could be the deciding factor.
     
  18. noobwarrior7

    noobwarrior7 GBAtemp Advanced Maniac

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    Anyone with an answer on this?

    Also, new question....people are talking about changing the preset ID of Clock Tower to make it work (among other games) Anyone able to walk me through how to change these? I know it has something to do with the footer, but beyond that I'm lost.

    Thanks in advance!
     
  19. spyder918

    spyder918 Member

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    I've been apply this mod to several different SNESC consoles now for friends/family/etc, some with different versions of modules, emulators, etc.

    When I plug another SNESC to change games, or update things, should I re-Flash the Custom kernal again?
    Do I need to go through and delete all the games from the Select games list and start over again if I want to add different games to various SNES consoles?

    How do you guys keep track of this and what's the cleanest way to update another already flashed SNES console? Start fresh or?
     
  20. The Frenchman

    The Frenchman GBAtemp Advanced Fan

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    anyone noticed any graphical glitches in Mario RPG? I've had a few places where sprites would actually cause some lines of different sprites to "flicker" or go completely invisible.

    If I remember well it was in booster tower, or in any fight with many opponents... I can't remember if the game was always like that or if it's only the snes classic version doing that or something in hakchi... thanks in advance guys!