[GUIDE] The Ultimate Noob PS Vita/PSTV Hacking Guide (Check here first!)

Discussion in 'PS Vita - Hacking & Homebrew' started by Voxel, Nov 14, 2015.

  1. Voxel
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    Voxel Clumsy Coder

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    Erm, it's not installing VHBL at all... you only use VHBL savedata to transfer your files because it simply happens to let you place any files into the "vhbl" folder inside it and transfer them with success.
    That is the idea behind it. Tell me exactly where abouts it says to install VHBL...
     
    Last edited by Voxel, Dec 30, 2016


  2. medoli900

    medoli900 Open the Benzenes Gates

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    But the savedata can't be seen if VHBL isn't installed in the first place, right?
    Because my vita doesn't see the Savedata of VHBL when I go to Content Manager while QMCA is running and that the savedata is in C:\Users\[MyUser]\PS Vita\SAVEDATA\VHBL01234\[insert translation folders here]
     
  3. Voxel
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    Voxel Clumsy Coder

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    It will display in Content Manager, and it will transfer successfully. Doesn't matter if VHBL is installed or not.
    It's not working for you because you put the translation folders in the wrong place. (looking at your path, you also put VHBL01234 in the wrong place; it should go into the folder with the random numbers and letters.
    Put the translation folders at C:\Users\[MyUser]\PS Vita\SAVEDATA\[Insert random characters]\VHBL01234\vhbl\[insert translation folders here] instead of at the root of the main savedata folder.

    Don't forget to refresh the QCMA database in the icon tray afterwards.
     
    Last edited by Voxel, Dec 30, 2016
  4. medoli900

    medoli900 Open the Benzenes Gates

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    Oh ok thank you. I thought that the random letter and thingamabob was the VHBL01234. And yeah, I forgot to add the vhbl folder in the path, sorry. The translation folders were in the folder with the file "Insert yout files here".

    Edit: Oh, and for the information, the ur0 method doesn't work, since it seems that to copy there, it must first make a copy on the card itself (It says that not enough memory was available, while there was more than enough memory on ur0)
     
    Last edited by medoli900, Dec 30, 2016
  5. Voxel
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    Voxel Clumsy Coder

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    The Vita creates the folder with the random numbers and letters whenever you connect to Content Manager. For example, my random characters folder is /390bc8331f521a4f/, so that's where all of my savedata folders go to.
    The "vhbl" folder was already inside the savedata folder. That same "vhbl" folder also had the "Insert your files here" message, so I think you might have placed them in the right folder in the first place.

    So just to recap, the translation files go here:
    C:\Users\Owner\PS Vita\SAVEDATA\RandomCharacters\VHBL01234\vhbl\translation files

    Sorry, if this has been somewhat confusing for you. :P
     
  6. medoli900

    medoli900 Open the Benzenes Gates

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    Oh? That's weird, because there is no folder with random character, even though I've connected my Vita with the content manager.
     
  7. Voxel
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    Voxel Clumsy Coder

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    Try transferring savedata from the Vita to the PC, it might create that random characters folder then.
     
  8. medoli900

    medoli900 Open the Benzenes Gates

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    Well, it seems that QCMA changed some things. The savedata that I transferred (Pangya on PSP) is in C:\Users\Len\Documents\PS Vita\PSAVEDATA\80ab2d94c9afce48\ULUS10438DATC00. There's 3 folder in PSAVEDATA, one is 000000000000 and the other 2 are random characters. only 80ab2d94c9afce48 has files in it (the Pangya savedata). I suspect that the other one with random character is a folder created for Danganronpa.

    Edit: Or that every savedata go into 80ab2d94c9afce48. I'll try to put the VHBL Savedata here.
    Edit2: It does works. Thank you very much all. I am such a noob in this scene. 3DS scene was way easier to understand XD
     
    Last edited by medoli900, Dec 30, 2016
  9. GuyInDogSuit

    GuyInDogSuit I ain't your pa.

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    I did not know this.
     
  10. medoli900

    medoli900 Open the Benzenes Gates

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    It will use the double space though, since you can't move it to internal storage if you don't have the double space on external storage. But it is a way to transfer folders without using VHBL savedata if you have enough memory. You don't have to move it to ur0 though.
     
  11. GuyInDogSuit

    GuyInDogSuit I ain't your pa.

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    The "phat" model Vita doesn't have that internal memory though, does it?
     
  12. Voxel
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    Voxel Clumsy Coder

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    iirc, phat Vitas have ~2.5GB of storage in ur0. It's just that the Slim partitioned off 1GB worth of that for the "internal memory card".
     
  13. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    It does, actually. It has ~2.5GB of internal memory on the NAND, the Slim Vita uses a 1GB partition of that part of the NAND as it's "memory card".

    EDIT: :ph34r:
     
  14. GuyInDogSuit

    GuyInDogSuit I ain't your pa.

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    Ah, cool. For some reason I thought that only the Slim had internal storage.
     
  15. Ritsuki

    Ritsuki ORAORAORAORA

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    Little question, I was interested in buying a Vita, is it possible to softmod the slim (2000) model? And do I need a memory card, and if yes what size should I get? I want to run backups and have at least 10 games on the memory card if possible.
    Thanks in advance!
     
  16. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    All Vita's with a FW of 3.60 or lower can be hacked. You will need a memory card if you want to play backups, especially 10 at a time. 8GB is fine for 2 large games (3.5GB each) and maybe aa couple smaller games. 32GB would probably be what you want at the very least.
     
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  17. Ritsuki

    Ritsuki ORAORAORAORA

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    Thanks a lot for the information mate!
     
  18. Alex658

    Alex658 GBAtemp Maniac

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    After a tediously long scavenger hunt, i managed to find a hackable 3.60 FAT 3G/Wifi Vita in this third world country.

    what now? Should i install Henkaku or taiHenKaku? Does one overwrite the other's vitashell/molecularshell(?)

    What else do I need to know?
    The vita had a psn account but it seems like its logged out. The guy downloaded some PSVita demos like uncharted, asphalt...
    So i don't need to activate it any further? I know spoofing doesn't work as of november. In the guides OP it mentions that the only way to transfer a PSP demo game is through an updated PS3? But that no PC/PS4 can do this. Is this updated? Why only ps3?

    I'd like to access adrenaline for testing purposes if possible. But if it turns undoable then i'll stick to henkaku/taihenkaku.

    Any homebrew apps/plugins you'd recommend in addition to that? I was lucky and the vita came with a 16gb mem card.
    What is the max. Anyway? 32gb-64gb(?) thank you for reading this.
     
  19. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    Taihen has merged with normal Henkaku, so just install Henkaku as normal and you'll basically get Taihen. It's more stable and offers more features, so it's better anyways.

    You should still be activated as long as he didn't deactivate all his devices from his PSN account. To be sure, check tm0:npdrm for act.dat in MolecularShell/VitaShell. If it's bigger than 0kb, you're still activated.

    PCs/PS4s can't transfer PSP demos, the information is still up to date. This is because PS4's can't download PSP games at all, and Sony doesn't have any way to download and transfer PSP games officially via PC. You can, however, use the following method to install a PSP Demo since you should be activated: http://gbatemp.net/threads/want-to-...no-problem-sort-of.450551/page-3#post-6875510

    Do note, if your Vita ends up being not activated for whatever reason, you will require a PS3 to get a PSP demo, no exceptions.

    As for homebrew recommendations, grab Retroarch for emus and grab maidumptool for maidump games.

    Max memory card size is 64GB.
     
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  20. Alex658

    Alex658 GBAtemp Maniac

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    okay thanks!
    For any chance do you happen to know which OFW AxiomVerge requires for the Vita?

    in order to check act.dat do i need a specific program? QCMA/FTP?

    What happened to mediaGO anyways? I imagine it was shut down when psp's psn got shut down last year. I can't remember if you could use that to transfer legit bought content(?)