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Discussion in 'User Submitted News' started by WiiUBricker, Aug 9, 2017.
I want them to release melee with wavedashing glitch fixed and watch the tourney scene go apeshit
Speculation is always a fun game, though I do get where you're coming from. People are just dire for some news and hoping the games they like are amongst those eventually released.
Doubt it. They will just stick to using a gamecube and a crt tv for the rest of their lives.
It sounds closer to the console than Nintendo's own efforts, and as one who played DK64 on the real hardware, I can assure you Nintendo's Wii U N64 VC is pretty inaccurate in the audio department. Linear interpolation be damned, I don't have high hopes of them getting it right with Gamecube either.
I'd be more than happy to show a comparison.
Actually, they recently fixed el famoso occasional stutter each time the emulator loads a new thing.
Oh, but Sonic Adventure DX was a favorite of mine back then. Not the best launch game for GC VC, but I enjoyed it, and now Big The Cat is a laughably bad character. Also, the music was sweet, those early 21st century Sonic games had some amazing original songs and quality stage music.
Yeah, playing dk64 on vc almost feels like a different games if you are used to doing certain things that only work in the real n64 version.
What if they released that controller with the dpad but you could ONLY get the "controller and extra gamecube purple colored and wristband LIMITED edition bundle" for 200 dollars. Would be hilarious.
The audio sounds like a DS game (really tinny/raspy compared to the real N64), even Mupen 64 and PJ64 get it right, you'd think Nintendo would've put more effort. Also injecting Banjo Kazooie into DK64, it suffers the same fate. I bet dollars to donuts the Gamecube emulator will suffer as well.
Yeah, but it's also for the better. They removed that "the more lag there is, the faster you move" hacky workaround since the lag is eliminated, and the game finally plays like it was supposed to.
I'm a huge fan of SA1, but let's be real, the salt and hilarity would be amazing if we got those games instead of like, Mario Sunshine lol
Being nitpicky about something only audio-crazy experts will notice is really not fair. I don't think the average guy will notice this or complain about it.
Right, graphically, N64 games are cleaner, run at 480p and have smoother framerates, but...never mind.
They still could've done a better job, other N64 games sound fine, why do Rare games sound messed up? Emulation accuracy should be done, the system is clearly capable of more accurate emulation.
True, just takes used to not being able to clip through walls and moon jump and things like that because it was fixed lol
I might have to tell my cousin about that. He's a competitive Melee player (actually I got him into it, man do I regret that ), but one time I was over at my moms (my mom was renting an apartment from my aunt at that point so they were living in the same building), my brother went downstairs to join my cousin and his friends in Melee so I joined them, and they were talking about playing online with Dolphin and my cousin said it lagged on his PC. It wasn't very laggy, but it was very slightly stuttering when he was in a match (even offline), maybe it was related to this. They had no idea how to fix it though (and neither did I), but I did find it slightly amusing watching them download all sorts of crap (and using Google heavily) in order to get his GC controller adapter working on his PC, when AFAIK Dolphin already had support for that built in and all they probably needed to do was change some settings to get it working right. But I've never done it myself so I didn't really feel like I would be able to help them, so I said nothing , anyway I digress...
Anyway, even then I don't think it'll ever play exactly like on original hardware. But maybe it's close enough for practicing and such.
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That depends, a lot of N64 games ran at 240p.
As for Rare games... Rare did a lot of weird stuff on N64, they managed to push the N64 to its limits far beyond what even Nintendo themselves were able to do, but it does make emulating their games properly much harder.
And yet PJ64 and Mupen get the audio emulation right, and isn't interpolated linearly. *shrug* Cen64 even gets the audio right.
I've played the real deal and it doesn't sound raspy/gritty.
What do you mean by that? "we reached some peaks by ourselves"
Well, N64 emulation has been around for a long time and emulators have had plenty of time to improve. Nintendo could have done better, but I don't think they did too badly. Yoshi's Story on Wii ran perfectly at a time when no N64 emulator or plugin could run the game without heavy graphical glitches. I can't really comment on N64 emulation on Wii U as I've never tried it, but the darkening filter is pretty dumb.
Pretty sure it's an error, but this still gives me some hope! Just release some form of VC on the switch Nintendo!
I've noticed that, I thought it was just loading lag.
But I don't think that was what my cousin was experiencing, as it was happening constantly in a match, it wasn't just when loading a new area.
The stuttering was barely even noticeable, but it was just enough that it didn't feel smooth.