MarkARC said:Hello, I am having a problem using FE100 v2b.
I am using in on the Virtual Console game Ogre battle.
I got my keys.txt file no problem.
I used that keys.txt and the VC save of ogre battle in the key grabber to get all my info and it worked.
I then extracted the data.bin file and that worked.
Here is the directory structure it made:
000100014a435445------------nodata----------dummy
-------------###icon0###.ppm
-------------###icon1###.ppm
-------------###icon2###.ppm
--------------###icon3###.ppm
--------------###icon4###.ppm
--------------###icon5###.ppm
--------------###icon6###.ppm
--------------###icon7###.ppm
--------------###title###.ppm
--------------savedata.bin
I edit the changed I want in savedata.bin and then packed the savefile and copied it back to my wii and the game doesn't load. I also noticed that the new data.bin file is 17KB big where the original data.bin file was 410KB. I thought there was a problem with the nodata/dummy file, so I moved the file out of the nodata folder and deleted that folder. I then packed the savefile and the data.bin file was 411 KB. I copied it to the WII and the game loaded, but would not let me load the file.
I think it has something to do nodata/dummy file, but i have no idea how to get this to work. Can anybody help me?
Thanks!
WiiCrazy said:How about original twintig?
Could you send me the savefile so I can debug and see where the problem is.
ExLex said:Is it possible use this for unpacker a dlc?
like Rock Band 2?
WiiCrazy said:@nl255 : Find my c64 save injection video on youtube, it works at least for c64...
@teq : here is the fixed version (only executable) :
http://www.tepetaklak.com/data/FE100-folderbugfixed.rar
found the bug, it was caused by the directory detection
WiiCrazy said:@nl255 : Find my c64 save injection video on youtube, it works at least for c64...
nl255 said:WiiCrazy said:@nl255 : Find my c64 save injection video on youtube, it works at least for c64...
The question is how to extract the sram save data from the snapshot (save state). I am refering to nes, snes, n64, genesis, and other console games btw, where the game carts had a small amount of memory for saving. I assume you would need to find the offset where the sram save data is stored and then extract the 8k (or whatever) of data following that address.
nl255 said:@WiiCrazy : Found a simpler way for NES games, just take savedata.bin and remove the first 64 bytes (dd if=savedata.bin of=Zelda_1.sav bs=1 count=64). I haven't tried it the other way (might be a checksum in the header) or with other games yet.
WiiCrazy said:nl255 said:@WiiCrazy : Found a simpler way for NES games, just take savedata.bin and remove the first 64 bytes (dd if=savedata.bin of=Zelda_1.sav bs=1 count=64). I haven't tried it the other way (might be a checksum in the header) or with other games yet.
Well mine was just assumption, never dealed with the nes stuff actually...
What's the main purpose here?
moving saves to vc from emu or from emu to vc?
Wack0 said:Hey, I am reporting a bug.
Unpacking savefiles works like a charm, great!
But I modify the save, go to pack it .. and i get the error report window when I click pack. I have the latest versions of everything, and libeay32.dll is in the folder.
~Wack0
Wack0 said:yes i did