12 battle system was just... After FF7CC, 13 battle system looks quite promising.
Warrior series no-brainer button mashing is fun at times. Just, TOO DAMN REPETETIVE. DW6 claims to have changed by a lot, especially the fighting system. If I don't feel that way I might boycott Warriors games by myself.
And for Sakaguchi, I self-taught Japanese to play his Final Fantasies, I consider random encounters a branch in RPG game style than technical limitations. Turn based (Well FF are not really turn based any more) RPGs easily one of my favorite genres, the first game I play on my 360 will be one of his games. Maybe I'm too nostalgic, but after so many FFs my top 2 FFs are still both Sakaguchi's work.
But SquareEnix is riding the flow into the border between traditional JRPG and action RPGs, so I have to accept that and change too.
yeah i like mindless button bashing myself lol but the trouble with dynasty warriors is that it's very very repetitive, you do the same thing over and over, there is no feeling of enjoyment or being interested in the game at all, every ps2 dynasty warriors game has been the exact same, nothing has changed, so far all the dynasty warriors games that have been released on the ps3 are surprise surprise, the same!
as for final fantasy, i like turned based myself but the random battles do seem to get annoying after a while, far to frequent, i like action based rpgs better like boktai the sun is in your hands, dark cloud, folklore, kingdom hearts and so on, only the classic final fantasy were enjoyable in terms of gameplay and they even had their random battle annoyances (ffvii)
Agreed. Especially as Killzone 2 has a very good chance of sucking so very badly (I seem to remember Killzone 1 looked amazing, but played like crap)