Edit Game Memory during runtime.

Discussion in 'PS3 - Hacking & Homebrew' started by keine, May 24, 2017.

  1. keine
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    keine GBAtemp Fan

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    Hello.

    I'm interested in modifying (training) game memory during runtime.
    I have a version of Rebug.

    Is there a homebrew which allows me to connect to the PS3 with a terminal and then execute searches? Peek/Poke/Search

    I suppose you'd have to compile a executable which would execute syscalls and then pass the results back to a connected client. Does something like this exist?
    Is this built into Multiman or Rebug (Tools?)

    That would probably be a pretty awesome homebrew learning thing.


    Thanks!
     
    Last edited by keine, May 24, 2017
  2. RebelJake17

    RebelJake17 Member

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    Oh like a cheat engine or like on Wii gecko.net or Wii u jgecko?
     
  3. keine
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    keine GBAtemp Fan

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    Jaja.
     
  4. RebelJake17

    RebelJake17 Member

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    I wasn't trying to be smart idk why I worded like that XD anyway did you find what you were looking for?
     
  5. keine
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    keine GBAtemp Fan

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    Oh. I didn't mean anything either. Just "cute" German from HS.
    No. Specifically I wanted to train a game myself as a project.
    Rebug does appear to support level 0 and level 1 peek/poke.....I just don't know if their is a client.
    There are a couple peek/poke homebrews floating around but I'm still uncertain if level0/1 includes running game memory.