Nebula
thanks to cannonfodder for adding it to the first page already
http://dl.dropbox.com/u/1325998/nebula.rar
viz said:
Nebula
thanks to cannonfodder for adding it to the first page already
http://dl.dropbox.com/u/1325998/nebula.rar
viz said:
Nebula
thanks to cannonfodder for adding it to the first page already
http://dl.dropbox.com/u/1325998/nebula.rar
coattails said:viz said:
Nebula
thanks to cannonfodder for adding it to the first page already
http://dl.dropbox.com/u/1325998/nebula.rar
Sweet skin man!
I've always wondered... how do you get that diagonal interlaced effect in Photoshop? Is it a filter, or do you actually have to make the lines and adjust the opacity?
CannonFoddr said:@VatoLoco: Thanks for the update - I've moved yours (& coattails 'bluelights') into it's own section as 'DSTwo multi-skin packs'
To anyone else who decides to make such 'packs' - please, can you also mention in your post what the pack contains... as I can't download every pack to check it out - thanks
R4Liam said:ive uploaded a 'multi skin' pack based on the abstract blue theme ive done:
http://filetrip.net/f11758-DSTWO-Abstract-...7-pack-1-0.html
i have no idea how to use the loading screen though so don't ask me!
Tonitonichopchop said:If anyone has the time, would they make a One Piece skin? Only if you want to though, if not I'll try to make my own.
Actually - no I didn't (when I visit GBATemp - I usually go straight to 'my controls' to see what's new first). Thanks for asking TrolleyDave to do thatDarkWay said:..........also anyone noticed we're stickied?I asked TrolleyDave to sticky us cause it's such a great thread.
coattails said:R4Liam said:ive uploaded a 'multi skin' pack based on the abstract blue theme ive done:
http://filetrip.net/f11758-DSTWO-Abstract-...7-pack-1-0.html
i have no idea how to use the loading screen though so don't ask me!
When you open DSGAME.nds with the loading screen modifier, do you get purple jumbled static?
Because that's normal, you have to move around with the arrow keys till you find your loading screen and then you import your pic when you've aligned it correctly.
Anyways, here's a DSGAME.nds that's embedded with R4Liam's loading screen for his abstract blue theme.
R4Liam said:coattails said:R4Liam said:ive uploaded a 'multi skin' pack based on the abstract blue theme ive done:
http://filetrip.net/f11758-DSTWO-Abstract-...7-pack-1-0.html
i have no idea how to use the loading screen though so don't ask me!
When you open DSGAME.nds with the loading screen modifier, do you get purple jumbled static?
Because that's normal, you have to move around with the arrow keys till you find your loading screen and then you import your pic when you've aligned it correctly.
Anyways, here's a DSGAME.nds that's embedded with R4Liam's loading screen for his abstract blue theme.
thank you very much! why doesn't everyone precompile the dsgame.nds file before they uplod it now? and i now know how to compile it. does it take ages to find the image/offset?