DS FPS Maker

Discussion in 'NDS - Emulation and Homebrew' started by smealum, Aug 22, 2012.

Aug 22, 2012

DS FPS Maker by smealum at 4:17 PM (16,728 Views / 10 Likes) 156 replies

  1. conner

    Newcomer conner Member

    Joined:
    Sep 3, 2012
    Messages:
    37
    Country:
    United States
    why r u so close to the ground in the video?
     


  2. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    No particular reason, it's just a temporary thing and it will be fixed eventually. :)
     
  3. ThatGuy25

    Newcomer ThatGuy25 Flutternaut Recon.

    Joined:
    Apr 1, 2012
    Messages:
    53
    Location:
    Cloudsdale.
    Country:
    United States
    This looks quite interesting. I probably should have a go at the FPSMaker.
     
  4. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    Let me know if you do. :) Unfortunately I haven't been putting as much work into FPSM as I wish I had because the portal project has taken priority, so don't expect to be able to make a full game just yet... but if you do get something done, I'd love to see it.
     
  5. conner

    Newcomer conner Member

    Joined:
    Sep 3, 2012
    Messages:
    37
    Country:
    United States
    do you need a portal gun.md2
     
  6. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    not yet. The portal project is not really far along enough for me to worry about graphical assets; when the time comes (ie when the engine is somewhat stable and closer to completion), I'll start looking for a low-poly 3D artist. (and hopefully I can find someone who's motivated enough !)
     
    SignZ likes this.
  7. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    tiny update ! just wanted to let people know that I'm slowly getting back to work on portal after a 2~3 week break. This morning I started work on cube/portal interaction, and it works pretty well so far :



    Not much else new. I think I mentioned I was hoping to get a nice demo out by christmas, and I still think I might be able to, but no promises for now.
     
  8. conner

    Newcomer conner Member

    Joined:
    Sep 3, 2012
    Messages:
    37
    Country:
    United States
    What else are you planning on adding?
    (I've never played portal so I don't know much)
     
  9. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    Well you really should try it out, it's a great game. :P
    But basically once I'm done cleaning and optimizing the engine, I'll be adding buttons (both pressure and "use"), doors, "energy balls" and hopefully mobile platforms. I probably won't be able to do much more but this much should be doable at least.
     
  10. Janthran

    Member Janthran Solarian

    Joined:
    Sep 17, 2011
    Messages:
    3,775
    Location:
    The Pacific Northwet
    Country:
    United States
    Boxes to put on the pressure plates too, right?
     
  11. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    well boxes have already been implemented for the most part, but yeah of course.
     
  12. Janthran

    Member Janthran Solarian

    Joined:
    Sep 17, 2011
    Messages:
    3,775
    Location:
    The Pacific Northwet
    Country:
    United States
    Oh, I didn't know that.
     
  13. conner

    Newcomer conner Member

    Joined:
    Sep 3, 2012
    Messages:
    37
    Country:
    United States
    What about non portal able walls
     
  14. ThatGuy25

    Newcomer ThatGuy25 Flutternaut Recon.

    Joined:
    Apr 1, 2012
    Messages:
    53
    Location:
    Cloudsdale.
    Country:
    United States
    Possibly turrets?:unsure:
     
  15. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    right, i forgot to list it but turrets are planned. :P

    yeah, of course.
     
  16. ThatGuy25

    Newcomer ThatGuy25 Flutternaut Recon.

    Joined:
    Apr 1, 2012
    Messages:
    53
    Location:
    Cloudsdale.
    Country:
    United States
    I know this projects in a (Very) early stage, but I was wondering, when the Portal DS Project is released, would it be possible to re-texture the portal device? Like this;

    [​IMG]

    I think it would be great if players could add custom skins for the gun.
     
  17. lufere7

    Member lufere7 GBAtemp Fan

    Joined:
    Jul 29, 2010
    Messages:
    472
    Location:
    Sonora
    Country:
    Mexico
    Whoa whoa whoa, I hadn't seen this, just when I thought DScraft was the most amazing piece of homebrew, you make this. It's been said countless times but you are amazing, If the 3DS get homebrew one day (and if you get one too) I can't wait to see what you could do with more resources! :)
     
  18. mechagouki

    Member mechagouki Kill 'em all...

    Joined:
    Nov 20, 2008
    Messages:
    443
    Location:
    Toronto, ON
    Country:
    Canada
    does this work in Sudokuhax?
     
  19. smealum

    Member smealum growing up sucks.

    Joined:
    May 1, 2006
    Messages:
    556
    Location:
    SF
    Country:
    United States
    Oh definitely; obviously custom skins aren't a priority for me but I've made a habit of storing my games' textures in easy to edit format, so as long as you can read/save PCX files you'll be able to do anything you want with the textures. :)
    I also plan on including a level editor with portal and with that you'll probably be able to add your own textures for the levels you create !

    Thanks, glad you like it. :)
    I think it does ! I think gruetzkopf from #dsdev might have tested it and if it didn't work I'm sure he'd have let me know. (so basically, I'm not absolutely sure, but it should)
     
  20. Tokopimv

    Newcomer Tokopimv Advanced Member

    Joined:
    Jun 1, 2012
    Messages:
    64
    Country:
    Netherlands
    wow, this looks very good. :D can't wait to see a playable demo.
     

Share This Page