Discussion in 'NDS - Emulation and Homebrew' started by smealum, Aug 22, 2012.
why r u so close to the ground in the video?
No particular reason, it's just a temporary thing and it will be fixed eventually.
This looks quite interesting. I probably should have a go at the FPSMaker.
Let me know if you do. Unfortunately I haven't been putting as much work into FPSM as I wish I had because the portal project has taken priority, so don't expect to be able to make a full game just yet... but if you do get something done, I'd love to see it.
do you need a portal gun.md2
not yet. The portal project is not really far along enough for me to worry about graphical assets; when the time comes (ie when the engine is somewhat stable and closer to completion), I'll start looking for a low-poly 3D artist. (and hopefully I can find someone who's motivated enough !)
tiny update ! just wanted to let people know that I'm slowly getting back to work on portal after a 2~3 week break. This morning I started work on cube/portal interaction, and it works pretty well so far :
Not much else new. I think I mentioned I was hoping to get a nice demo out by christmas, and I still think I might be able to, but no promises for now.
What else are you planning on adding?
(I've never played portal so I don't know much)
Well you really should try it out, it's a great game.
But basically once I'm done cleaning and optimizing the engine, I'll be adding buttons (both pressure and "use"), doors, "energy balls" and hopefully mobile platforms. I probably won't be able to do much more but this much should be doable at least.
Boxes to put on the pressure plates too, right?
well boxes have already been implemented for the most part, but yeah of course.
Oh, I didn't know that.
What about non portal able walls
right, i forgot to list it but turrets are planned.
yeah, of course.
I know this projects in a (Very) early stage, but I was wondering, when the Portal DS Project is released, would it be possible to re-texture the portal device? Like this;
I think it would be great if players could add custom skins for the gun.
Whoa whoa whoa, I hadn't seen this, just when I thought DScraft was the most amazing piece of homebrew, you make this. It's been said countless times but you are amazing, If the 3DS get homebrew one day (and if you get one too) I can't wait to see what you could do with more resources!
does this work in Sudokuhax?
Oh definitely; obviously custom skins aren't a priority for me but I've made a habit of storing my games' textures in easy to edit format, so as long as you can read/save PCX files you'll be able to do anything you want with the textures.
I also plan on including a level editor with portal and with that you'll probably be able to add your own textures for the levels you create !
Thanks, glad you like it.
I think it does ! I think gruetzkopf from #dsdev might have tested it and if it didn't work I'm sure he'd have let me know. (so basically, I'm not absolutely sure, but it should)
wow, this looks very good. can't wait to see a playable demo.
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