DS FPS Maker

Discussion in 'NDS - Emulation and Homebrew' started by smealum, Aug 22, 2012.

Aug 22, 2012

DS FPS Maker by smealum at 4:17 PM (14,317 Views / 9 Likes) 155 Comments

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    conner New Member

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    why r u so close to the ground in the video?


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    smealum growing up sucks.

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    No particular reason, it's just a temporary thing and it will be fixed eventually. :)
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    ThatGuy25 Flutternaut Recon.

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    This looks quite interesting. I probably should have a go at the FPSMaker.
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    smealum growing up sucks.

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    Let me know if you do. :) Unfortunately I haven't been putting as much work into FPSM as I wish I had because the portal project has taken priority, so don't expect to be able to make a full game just yet... but if you do get something done, I'd love to see it.
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    conner New Member

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    do you need a portal gun.md2
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    smealum growing up sucks.

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    not yet. The portal project is not really far along enough for me to worry about graphical assets; when the time comes (ie when the engine is somewhat stable and closer to completion), I'll start looking for a low-poly 3D artist. (and hopefully I can find someone who's motivated enough !)
    SignZ likes this.
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    smealum growing up sucks.

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    tiny update ! just wanted to let people know that I'm slowly getting back to work on portal after a 2~3 week break. This morning I started work on cube/portal interaction, and it works pretty well so far :



    Not much else new. I think I mentioned I was hoping to get a nice demo out by christmas, and I still think I might be able to, but no promises for now.
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    conner New Member

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    What else are you planning on adding?
    (I've never played portal so I don't know much)
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    smealum growing up sucks.

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    Well you really should try it out, it's a great game. :P
    But basically once I'm done cleaning and optimizing the engine, I'll be adding buttons (both pressure and "use"), doors, "energy balls" and hopefully mobile platforms. I probably won't be able to do much more but this much should be doable at least.
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    Janthran Solarian

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    Boxes to put on the pressure plates too, right?
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    smealum growing up sucks.

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    well boxes have already been implemented for the most part, but yeah of course.
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    Janthran Solarian

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    Oh, I didn't know that.
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    conner New Member

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    What about non portal able walls
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    ThatGuy25 Flutternaut Recon.

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    Possibly turrets?:unsure:
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    smealum growing up sucks.

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    right, i forgot to list it but turrets are planned. :P

    yeah, of course.
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    ThatGuy25 Flutternaut Recon.

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    I know this projects in a (Very) early stage, but I was wondering, when the Portal DS Project is released, would it be possible to re-texture the portal device? Like this;

    [IMG]

    I think it would be great if players could add custom skins for the gun.
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    lufere7 New Member

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    Whoa whoa whoa, I hadn't seen this, just when I thought DScraft was the most amazing piece of homebrew, you make this. It's been said countless times but you are amazing, If the 3DS get homebrew one day (and if you get one too) I can't wait to see what you could do with more resources! :)
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    mechagouki Kill 'em all...

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    does this work in Sudokuhax?
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    smealum growing up sucks.

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    Oh definitely; obviously custom skins aren't a priority for me but I've made a habit of storing my games' textures in easy to edit format, so as long as you can read/save PCX files you'll be able to do anything you want with the textures. :)
    I also plan on including a level editor with portal and with that you'll probably be able to add your own textures for the levels you create !

    Thanks, glad you like it. :)
    I think it does ! I think gruetzkopf from #dsdev might have tested it and if it didn't work I'm sure he'd have let me know. (so basically, I'm not absolutely sure, but it should)
    Last edited by smealum, Dec 10, 2012
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    Tokopimv New Member

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    wow, this looks very good. :D can't wait to see a playable demo.

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