Do we finally know the truth about BOTW

Discussion in 'Switch - Games & Content' started by Noctosphere, Nov 27, 2017.

  1. sarkwalvein

    sarkwalvein More coffee, please!

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    What about a minecraft style resource gathering/crafting game inspired on wind waker?
    The name would be oceanhorn The legend of Zeldo: Breath of the Whale.

    Wait, this isn't the game pitch thread, isn't it?
     
  2. FAST6191

    FAST6191 Techromancer

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    In a work where it is an established universe/reality, this one or otherwise, I can see questions of timelines arising.

    Zelda always strikes me as a known setup -- you don't have to spend ages setting the scene where for the last few decades you get people to know the broad strokes. Nobody cares that we don't have a James Bond origin story every film as it is a known setup. Some can be direct sequels of a sort if you want to reuse an engine think there is some more of the setup to explore but it is hardly mandated.
    Timelines then become a work of fan fiction and you can ignore it, or play with it if you want some cheap marketing.
     
  3. Zukov

    Zukov Dinosaur

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    False, you are the one who close the gaps of information with your thoughts, so the developer should and need to consider this. It's been used by artists since the beggining of the avant-garde.
    We know this since the first experiencies from the Gestalt group... so... like the beggining of XX century?
     
  4. azoreseuropa

    azoreseuropa GBAtemp Guru

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    Proud to be Portuguese but I am in USA.
  5. RedBlueGreen

    RedBlueGreen GBAtemp Maniac

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    I don't know when the game takes place in the timeline but I assume it's an alternate branch to the child timeline since there are still Zora and Rito (who shouldn't exist because they evolved from Zora after Hyrule flooded (which itself doesn't make sense) when the Link from OoT went to Termina) and Goron which I don't believe were present in WW but return in Phantom Hourglass which takes place on a different continent.
    Drawing a conclusion with information you know isn't being imaginative, nor is figuring something out . You're also taking this out of the context of the post I was replying to where it was claimed that you had to be imaginative to enjoy games like this one.
    I spent the last week or so playing BOTW (for the first time and finished it) and now I disagree even more. There's very little you have to figure out yourself. The game gives you objectives constantly, there are no real puzzles, and the Divine Beasts entire "puzzle" revolves around controlling them in the most simple ways. The shrines I've done weren't particularly challenging either. Sure, how you get to some areas is up to you but that's all.
     
  6. Chris_Highwind

    Chris_Highwind GBAtemp Fan

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    So I guess every developer making games before the NES never did their jobs?
     
  7. RedBlueGreen

    RedBlueGreen GBAtemp Maniac

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    Playing a game without a story isn't being imaginative. What I'm saying is that if you have to actually use a lot of imagination just to enjoy the game then there's clearly an issue there. You can enjoy something like Pacman or Digdug (or other older games) without having to be imaginative. If you use your imagination to come up with reasons for whatever, good for you, but you shouldn't have to do that to enjoy the game.
     
    Last edited by RedBlueGreen, Dec 5, 2017
  8. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    The Zoras and Ritos could easily co-exist with each other.
    The fact that the Rito are an evolved form of the Zoras doesn't necessarily mean that they cannot live at the same time as them.
    Taking evolution as an example today, we have a lot of evolutionary links which evolved, but yet the previous unevolved form of the creature is still living.

    One clear example (if we take Darwin's evolution into consideration) would be primates and humans.
    If we, humans, are the evolved form of the primate, how could they still co-exist with us?
    That's the absolute proof when trying to fit Zora and Rito in the same timeline.

    My theory goes that the Zoras were going to evolve regardless of the Hyrule flood which occurred in WW, it only took them longer to evolve into Rito in the Child timeline.
     
    Last edited by ShadowOne333, Dec 5, 2017
  9. DreIceAge

    DreIceAge Advanced Member

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    They don't give 2 fucks about the Timeline anymore.
     
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  10. TheTechGenius

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    Well, the majority of gamers would have to disagree with you, since Zelda BOTW won Game of the Year at the Game Awards.

    The crazy thing is, this is Nintendo's first attempt at a true open world game. Could it be better? Of course. It could be a lot better. But for thier first attempt at the Open World Genre, they nailed it.

    Zelda BOTW laid an awesome foundation for future Zelda games. It only gets better from here, in terms of Zelda games.

    Besides, it took other gaming studios years and years to get thier open world games right, and many attempts. I think Nintendo learned from the others mistakes, and on top of that Nintendo actually listens to player feedback and advice.

    Zelda BOTW is an all around great game, with a solid foundation. And I like all the game mechanics by the way, including the breakable weapons. It makes you think before you head straight into battle.
     
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  11. sarkwalvein

    sarkwalvein More coffee, please!

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    "If I developed my fist open world game better than the first game of others, it is by standing upon the shoulders of giants." - Isaac Newton while working for Nintendo on BotW development. /s

    PS: A fist attempt is not that impressive, if you already have a lot of experience and data on success and errors from others that tried first. Also, Zelda for the NES was open world.
     
  12. TheTechGenius

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    A screen scroller is not open world.

    Open World didn't exist back then. A 2D game cannot be a true open world game. If that was the case, then all pokemon games would be considered open world. But they are not.
     
  13. sarkwalvein

    sarkwalvein More coffee, please!

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    A screen scroller can be an open world. Screen scrolling is not a limitation for this.
    And if you want to define open world by 3D, then Elite from 1984 is quite open.

    PS: by my definition open world is not related to 3D/2D or visualitzation, but by style of gameplay, as in you can go around in a very non-linear fashion doing whatever you want in the game world, going wherever you want, and it adds more to the "open-world" experience if it is really open-ended, and the best examples of this in early games would probably be very western style RPGs.
     
    Last edited by sarkwalvein, Dec 9, 2017 at 10:54 PM
  14. Noctosphere
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    Noctosphere Moon furries | Official follower of Skiddon't-ism

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    I remember hearing about 90's game that still own the record of the biggest open world game
    Iirc the game is sci fi with different planet and a huuuuƻuge space environment