Digimon Story: Super Xros Wars Blue & Red Translation

Discussion in 'NDS - ROM Hacking and Translations' started by Kaidou, Jan 6, 2018.

  1. Kaidou
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    Kaidou Member

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    Digimon Story: Super Xros Wars Blue & Red [JPN to ENG] Translation

    This thread is dedicated to the translation (Japanese to English) of Digimon Super Xros Wars: Blue released by Bandai in 2011 on the Nintendo DS.

    For updates regarding the translation of Digimon Story: Lost Evolution, please head to https://gbatemp.net/threads/digimon-story-lost-evolution-translation-project.323038/ .

    The format of the Xros Wars files inside of the ROM are similar to the ones found in Digimon Story: Lost Evolution. Programmer Normmatt has provided some tools to unpak these files. Since the source was not available for these tools, I have created my own and made it open-source for anyone to add/edit features.

    https://github.com/Kaidou-Shinobu/DigiPak

    The executable and source are available on the github page.

    For translation of the graphics, another tool has been made to match the map, tile, and palette files automatically and batch them into a narc archive using narctools. From there you can simply use Tinke v0.9.0 to open the files, export/import to/from another graphic format. *It's currently not ready for use, but you can use the DigiPak tool to at least pull the relevant files.*

    https://github.com/Kaidou-Shinobu/Digimon_NDS_GraphicMapper

    The executable and source are available on the github page.

    This project will be considered as open-community. Anyone who is able and willing to contribute is welcome.

    Proof of Concept:

    [​IMG]

    [​IMG]


    Latest video:



    Special Thanks to:
    The previous and current Lost Evolution teams. Normmatt's edited fonts and PAK decompression algorithms. Provides a solid foundation for the work on this game.
     

    Attached Files:

    Last edited by Kaidou, Feb 5, 2018
  2. Pablitox

    Pablitox GBAtemp Advanced Fan

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    I can't provide much assistance right now, but I'm rooting for you guys! Good luck :D
     
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  3. AsPika2219

    AsPika2219 Pikachu going beach!

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    Cool! :yaynds: Keep moving forward for Digimon Xros Wars aka Fusion games! :wink:
     
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  4. KainLegacy535

    KainLegacy535 Member

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    This is great, thank you.
     
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  5. Kaidou
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    Kaidou Member

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    Thanks for the kind words, everyone. We've worked hard on it this week. KHeartz has provided a video update containing first scene. I have posted it in the first post.
     
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  6. Pablitox

    Pablitox GBAtemp Advanced Fan

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    Looking great so far! I liked the -cu endings from cutemon, (I think ~kyu fits better but that's personal taste) and the use of Xros Loader. Also poor zenjiro xD.Curious about the text at the begining of the game, before the scene with the starmon and pickmon, I take it those are graphics right?
     
  7. Kaidou
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    Kaidou Member

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    The graphical text you see upon startup was already naturally in English (fortunately for us)

    From KHeartz (who did the translation from this scene):
    I thought about using "Kyu" for Cutemon sound, but I wasn't sure if that idea would get across to the reader; I will try it to see how it looks like in-game.
     
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  8. Kheartz

    Kheartz Newbie

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    I spent the week learning the ncgr nscr and nclr formats in gruesome detail since Tinke didn't support our needs for tiled, multipalette imports. I am making a program that allows me to do it for the opening graphic texts. I think that I am almost done. I just need to now test with the translated images when I get home. If it works, we'll put a sample of it on this thread. I'll also have Kaidou put the link to the source of this program on the first post. When this is all done, I can go back to translating the actual text.
     
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  9. Kaidou
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    Kaidou Member

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    With KHeartz' help, we can start working on translating some of the artistic side of things.

    Looking for anyone who can do some work on the graphics, nothing *too* technical is needed. Just being able to draw pretty things with limited colors is OK.
     
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  10. zeropain

    zeropain Advanced Member

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    Unfortunately i cant help, but thanks everyone who is involved in this. Looking forward.
     
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  11. Randomize

    Randomize Newbie

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    This is great! Thank you for this! Good luck!
     
    Last edited by Randomize, Feb 5, 2018
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  12. Kheartz

    Kheartz Newbie

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    More updates posted. 2nd video's been made. I can't post pictures/videos, so we've put it on the original post.
     
  13. CloudLionHeart

    CloudLionHeart GBAtemp Regular

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    Go for it guys. Waited so long for this. Thumbs up
     
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  14. AntoniOP

    AntoniOP Newbie

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    They have all my great support! I hope your great work, thanks for trying! :D :toot:
     
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  15. Dhiyaul

    Dhiyaul Newbie

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    Hello. May i know. How to view the attachment? I cant view it. Please help me.
     
  16. Kheartz

    Kheartz Newbie

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    The attached file allows you to edit the special PAK files in the rom (with details on how to do it is on the github page). It's important to note: that file is is NOT the patch. It's useful for people who want to contribute to the project.
     
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