I don't know if this is the right section but I'm gonna go ahead and say if falls under 'Console' discussion.
There I was, playing Ocarina of Time 3D and messin' with the 3D slider, when I noticed something. I was looking at the horizon. With the slider all the way down (3D completely disabled) there is anti-aliasing on the edge of the mountains. However, slide the slider up at all (enable any amount of 3D) and the anti-aliasing goes away, leaving a jagged, pixel-y edge not only on the mountains but all the other 3D models in the game.
So, 3D == no anti-aliasing between 3D models? Does this happen with other games? OoT is the only 3DS game I have at the moment.
There I was, playing Ocarina of Time 3D and messin' with the 3D slider, when I noticed something. I was looking at the horizon. With the slider all the way down (3D completely disabled) there is anti-aliasing on the edge of the mountains. However, slide the slider up at all (enable any amount of 3D) and the anti-aliasing goes away, leaving a jagged, pixel-y edge not only on the mountains but all the other 3D models in the game.
So, 3D == no anti-aliasing between 3D models? Does this happen with other games? OoT is the only 3DS game I have at the moment.