Hardware Did anyone else notice this?

Bobbyloujo

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I don't know if this is the right section but I'm gonna go ahead and say if falls under 'Console' discussion.

There I was, playing Ocarina of Time 3D and messin' with the 3D slider, when I noticed something. I was looking at the horizon. With the slider all the way down (3D completely disabled) there is anti-aliasing on the edge of the mountains. However, slide the slider up at all (enable any amount of 3D) and the anti-aliasing goes away, leaving a jagged, pixel-y edge not only on the mountains but all the other 3D models in the game.

So, 3D == no anti-aliasing between 3D models? Does this happen with other games? OoT is the only 3DS game I have at the moment.
 

RupeeClock

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Like DiscostewSM said, 3D mode is rendering it twice, which takes more processing power to accomplish.
If it's only rendering it once, then it has the power to do anti-aliasing.

That being said, if you are viewing it in 3D then you're less likely to notice the lack of anti-aliasing thanks to the effect itself.
 

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