I prefer seeing raw pixels too, but usually on a native display. A SNES game usually displays 252x224 image, on my 1920x1080 monitor it helps to put a filter on that because the upscale image is almost five times bigger. I prefer a TV-scanline filter like ZSNES has that makes the video low-quality, but doesn't actually try to filter the pixels. Pixel art most certainly still has its place on mobile medium, or in indie PC games. By the way, I through this up for comparison's sake.