Hacking Cyber Gadget Save Editor Now Supports Pokemon X/Y

SciresM

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In lieu of me being sufficiently non-lazy to document hair color data:

Edit byte 0x14031 in a CG save (0x19431 otherwise) to "02".

This'll set your hat index to "2", making you hatless.

It'll also change your hair color in addition to ridding you of your hat (the upper bits are data for hair color in that byte), but I don't want to document how that works right now, so this is a guaranteed way to do it. (You can change your hair color in-game to what you want it to be afterwards.)
 
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Reisyukaku

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In lieu of me being sufficiently non-lazy to document hair color data:

Edit byte 0x14031 in a CG save (0x19431 otherwise) to "02".

This'll set your hat index to "2", making you hatless.

It'll also change your hair color in addition to ridding you of your hat (the upper bits are data for hair color in that byte), but I don't want to document how that works right now, so this is a guaranteed way to do it. (You can change your hair color in-game to what you want it to be afterwards.)
to add to this, the variables are saved in a nibble.. the '02' value is actually 0 for hat and 2 for hair color.. so far i know 2 is blonde and 1 is brown
 
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SciresM

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to add to this, the variables are saved in a nibble.. the '02' value is actually 0 for hat and 2 for hair color.. so far i know 2 is blonde and 1 is brown



Is this the case?

When I was documenting stuff a few weeks back I found that the "2" is the hat and the "0" is the hair color.

Here's a pastebin of some stuff: http://pastebin.com/0Y8Nkb7X

EDIT:

Yeah, you're totally right.

Hat index is upper 5 bits, hair color is lower 3 (and goes into the following byte? little endianness?)
 
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Reisyukaku

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Is this the case?

When I was documenting stuff a few weeks back I found that the "2" is the hat and the "0" is the hair color.

Here's a pastebin of some stuff: http://pastebin.com/0Y8Nkb7X

EDIT:

Yeah, you're totally right.

Hat is upper 5 bits, hair color is lower 3 (and goes into the preceding byte? endianness?)
well for what its worth i had 0x42 originally.. (some pink hat with with the light brown/blonde hair), changed hat to black felt and got 0x12.. so i was like oh, changed it to 0x02 and got no hat.. than tried to see what happens if i changed the 0x02 to 0x01, and got no hat and darker brown hair.
 
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SciresM

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well for what its worth i had 0x42 originally.. (some pink hat with with the light brown/blonde hair), changed hat to black felt and got 0x12.. so i was like oh, changed it to 0x02 and got no hat.. than tried to see what happens if i changed the 0x02 to 0x01, and got no hat and darker brown hair.


Yeah, I had 0x09 when I was doing this earlier, which made it a little less obvious.

Thanks for the correction!

I have most of the struct mapped vaguely, need to actually figure out what bits are attributed to what. I know 0x14030-0x1403F is all the trainer customization info (same structure as saved outfits).

My current documentation has them as U16s hat/hair color, ?, pants/shirt, shoes/socks, bags/?, more ?
 
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Reisyukaku

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Yeah, I had 0x09 when I was doing this earlier, which made it a little less obvious.

Thanks for the correction!

I have most of the struct mapped vaguely, need to actually figure out what bits are attributed to what. I know 0x14030-0x1403F is all the trainer customization info (same structure as saved outfits).

My current documentation has them as U16s hat/hair color, ?, pants/shirt, shoes/socks, bags/?, more ?
Neat, time to mess with that, lol.. also no sign of cross dressing yet, lel.. female and male items seem to have the same ID's, just unique models.

Edit: just tried 0x0 for hair.. how horrifying, lol
 
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Reisyukaku

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Oh god, what have I done? lol

PaxItdD.jpg


I'm a candle stick thing :u
I think its the stand for the mannequin heads in the clothes shops.
 
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gamesquest1

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Oh god, what have I done? lol

*snip*

I'm a candle stick thing :u
I think its the stand for the mannequin heads in the clothes shops.
but does it work in a battle XD.....i guess you might end up being able to switch to NPC's at some point...that would be good for lols and any that can battle would likely act normal in battles i assume

passerby battles as Lysandre or something would be funny
 

Reisyukaku

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but does it work in a battle XD.....i guess you might end up being able to switch to NPC's at some point...that would be good for lols and any that can battle would likely act normal in battles i assume
the stand itself is invisible in battle, but whatever else is left of you renders, lol.. i can only get a head to render with it.. it seems to override all the other clothes models.
 

breaktemp

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oh gosh, been away for a few days ^_^"

I am really enjoying the progress on the "No-Hat" solution.
question though...has there been any discovery on hidden clothing or accessories ?

anyhow, do continue to share these awesome progress pictures.
 

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