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Discussion in '3DS - Homebrew Development and Emulators' started by masaki88, Jun 23, 2016.
matif where are you pls add new llvm bıild =)
If anybody wants a Linux sickc build, here it is. Nothing fancy like optimizations. I just cloned sickc's sandbox_test branch and compiled it with default options in the Citra Linux build guide.
Wait, how do I post the link? I'm not able to post it.
It says "This is likely because your content is spam-like or contains inappropriate elements."
"Fire Emblem Warriors JP/EU/US"
Ok, after doing this I got the FEW Game to Start Up at least on latest the Citra Canary build!
My Potential Fix workout here..
However this dose NOT Prevent the Freezing on loading Screen again, What ever I did at this time last year, Must have been some think to do with the Core Timing to get it pass the loading screen freeze.., I feel that it maybe the FIFA branch at the time, but some of this is missing over a year..
So we could try working on this..
@Citra teams anyone to look into this and help ?..
Why is posting links to these Chinese builds not allowed? I'm assuming it's related to piracy and whatnot? Can someone explain to me what it is about these versions that make them faster but also make them illegal?
The original guy from there stopped his build's long ago, forgot his name..
Most of the one they have now are from here, and main Citra are canary..
It would be just looping back to where it came from lol
How did I miss that ?.. his texcache2 updated lol
Starting to compile with latest texcache2, Should be with you later
Edit: that's much better ^
Newer one to come later.
EDIT, Good news "Minecraft" is now Playable, If setup correctly and not to fast, (Note) "Do" Do some setting first to prevent errors be four loading, like Citra as name and Small World / Maybe Creative / And Flat world I chose, The Game loaded up without errors.
(Note) Controls are Awful, Unless you have a good gamepad!
Cause some Chinese Builds aren't license plus free shared_font.bin and NAND dump which are copyrighted in short, pirated copy. So yeah. The last build that I got with those files by accident was few months ago. But then, why would I when I already have those files by dump?
Does this version crash when you enter a battle? Could you share the build?
Citra-Clang-5.0-AVX2-OPTIMIZED-07-DEC-2017 (Intel Haswell CPU or above)
Based on Canary #218
Logging removed (minor speed)
Some Performance Tested:
Performance massively/greatly improved
New Super Mario Bros. 2
Dead or Alive: Dimensions
Super Mario 3D Land
Mario Party (All)
7th Dragon III Code: VFD
Dragon Quest VII - Fragments of the Forgotten Past
Dragon Quest VIII: Journey of the Cursed King
Dragon Ball Fusion
Pokémon Sun and Pokémon Moon
Bravely Default (1 and 2)
Tekken 3D: Prime Edition
Mario Kart 7 (Issue cause by texcache2)
Give it a try
Source and Thank developers
did someone already tested it with MH4U ?
thank u thank u dragon quest 8 high res is perfect on canry based 218 build its perfect playable i love tabnk u help me no more low res on battle.
Any non-avx2 builds?
We should stop post sickc's builds, because official team dosen't like it.
1. sickc is from Taiwan (I don't know he think he is Chinese(中國人) or Taiwanese, but I think we are Chinese(華人) @@).
2. There are only two Chinese builds are illegal, one is gdmk, the other one is never shown here, and also rarely shows in Chinese community, some of Chinese doesn't like that build.
3. sickc's builds are not illegal, that official team member dosen't like those builds just because sickc merged some codes that they are not allow at this moment, there are not many open source projects do this, I also think sickc doesn't know he merged codes that aren't allowed.
test pokemon us/um begin game blackscreen and loading function very slow
This build is terrible.
SEVEN fps in an otherwise situation i would get 23 FPS, and not only that, the game register 10FPS to be "100%" speed, which it clearly is not.
This is a big problem with recent citra releases, soon we have 5fps and it counts as 100% lol
Simply put, the games are unplayable, and mario is having worse performance compared to other builds posted here.
Nice try though.
I tested your build, and the result scared me. I attached a video.
^^ Some how I feel both threads_vtx and New texcache2 are causing a lot of these issues , You like speed ?, you got problems.. that's a fact.
texcache2 is casing random freezing noted with this branch I mention many pages back
Them branches are far for perfect, So I wish Citra team the best to help make them stable!.
Play it slow you got stable ability!.
But hay, why not give your own build a crack!
Sorry for my wrong side of the bed this morning.
Ok in line 24 at kernel.cpp just replace only
And that it game starts up.
Now will have to figure out what fixed it pass the loading screen, not startup.
EDIT: if i could just find the rest off missing branch to the part of this ?
— Posts automatically merged - Please don't double post! —
Very nice core you have!