Official Citra - New 3DS Emulator

Discussion in '3DS - Homebrew Development and Emulators' started by bunnei, Apr 24, 2014.

  1. jamieyello

    jamieyello Professional Dumbass

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    No yes yes

    You can get shaders to work on just about everything.
     
  2. Miguel Gomez

    Miguel Gomez GBAtemp Addict

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    1. You're talking about modding Samus Returns. Citra Devs can't help you with that. But, I did dump Samus Returns' data and no, it's impossible to edit models. But the bright side is that you can edit textures. Check M-1's Twitter as he change Samus' texture to green.
    2. Shaders? Think so(but take jam's word as a fact).
    3. You have to dump your own copy unless you're a hacker who can get leak games from eShop but I won't encourage you to do that as it's also considered piracy.
     
    Last edited by Miguel Gomez, Sep 29, 2017
  3. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac

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    Well actual in game replacement isn't always the most ideal due to how low res the original is and limitations. He was wondering if Citra had any actual custom texture loading like Dolphin has which in that case does not currently have anything like that implemented yet.
     
  4. NiagA

    NiagA GBAtemp Fan

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    in your mind

     
    Last edited by NiagA, Sep 30, 2017
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  5. IceBlueLugia

    IceBlueLugia Advanced Member

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    Ok so I'm a huge noob when it comes to this stuff. I was trying to replace the keyboard controls the qt-config file with xbox controller controls but I kind of messed things up. I really want to go back to the keyboard stuff and just use a ds4 windows but not sure what the original code was. Can someone help?
     
  6. jselby

    jselby Advanced Member

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    You can reset controls ("Restore Defaults") in the Qt UI, regardless of if they were controller or not.
     
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  7. jroweboy

    jroweboy Advanced Member

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    Re #3 this was a technical requirement not some arbitrary "stop piracy" thing as you suggest. Encrypted games without the key might as well be random data. There is no game code that citra can run until it is decrypted and this is true for everything that is encrypted. This is why citra required decrypted game dumps and has nothing to do with piracy. I'm speaking in the past tense because the key for decryption was found out back in May, and the only reason why citra doesn't support encrypted games right now is because no one has added support for it. There are a few book keeping items that need to be done first, but outside of that, nothing is really stopping us from supporting encrypted dumps. After citra supports the decryption key, then citra will decrypt the game while it's loading so you won't have to.
     
  8. DaMan

    DaMan Advanced Member

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  9. yitan1983

    yitan1983 Newbie

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    for gamepad controld use xpadder,at least for me it works well, I started to try citra recently and so far all the games work me pretty well (only exception mh ultimate 4) but the mh generation goes well, I do not understand it because the mh generation works well and the ultimate no?, by the way if someone has problems with the hyrule warriors they ask me already I have passed the full legend mode,depends especially on the 4 citra builds (if the 4 joined they would make the definitive citra)
     
    Last edited by yitan1983, Oct 5, 2017
  10. jamieyello

    jamieyello Professional Dumbass

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    The RetroArch version of Citra is probably the best. It has full screen and support for pretty much all controllers.
     
  11. Miguel Gomez

    Miguel Gomez GBAtemp Addict

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    Guide is OUT!
    [​IMG]
     
  12. IceBlueLugia

    IceBlueLugia Advanced Member

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    Any way to transfer the data from a game on this emulator to an official cartridge?
     
  13. Robz8

    Robz8 Coolest of TWL

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    In Citra, right-click on the game, then click on "Open Save Data Location".
    Copy the files in the opened directory, to a new folder at the JKSM or Checkpoint save path.
     
  14. Miguel Gomez

    Miguel Gomez GBAtemp Addict

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    @Leo121 I dm you about your concern and I changed the guide.
    No one will be able to get code.bin. They will make their own.
    Question: Am I allowed to share code.ips since it's not copyrighted or contains updates and stuff?
     
  15. Leo121

    Leo121 GBAtemp Regular

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    Yup code.ips is all right. IPS patching is probably a lot easier than using the patching guide since most users won't know how to add armips to their PATH.
     
  16. makotech222

    makotech222 Member

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  17. drwhojan

    drwhojan GBAtemp Psycho!

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    Nice, but o shit, multithread shaders / GS++ to be fixed, As his TODO, and 70% Crash now happens when gs is used, like Startup of Pokeon x/y maybe other games too.
     
    Last edited by drwhojan, Oct 11, 2017
  18. yitan1983

    yitan1983 Newbie

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    my question is how does the mh generations run at about 14 or 15 fps (a little slow but playable), and the mhu4 only 9 or 10 fps (veryyy slow unplayable unless you are the god of patience, 1 hour and half for the intro and in the cut scenes they look blurry) do not the 2 use the same system?if someone knows how to fix it or give a couple more fps would do a great favor,i spanish my english not perfect sorry
     
    Last edited by yitan1983, Oct 12, 2017
  19. Miguel Gomez

    Miguel Gomez GBAtemp Addict

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    Monster Hunter is really that slow for now.
     
  20. ploggy

    ploggy WAKA! WAKA!

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    Would it be possible in the future to get a UWP Build of Citra?