Chrono Trigger: Flames of Eternity v3.5

Discussion in 'Homebrew News' started by VatoLoco, Feb 14, 2011.

Feb 14, 2011
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    VatoLoco Don't crush that dwarf, hand me the pliers.

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    [IMG] Chrono Trigger: Flames of Eternity v3.5
    Update
    [IMG]

    Chrono Trigger: Flames of Eternity has been updated, and is now at version 3.5. This release fixes a bug that was left over from the Crimson Echoes build, and adds two surefire endings. See the change log below for what's new, and for more information on this game modification, google the "metronomeproject" blog page.



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    Wombo Combo That Ain't Falco

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    So does this just patch the original game to add a new story?
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    twiztidsinz Taiju Yamada Fan

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    It's a continuation of the Crimson Echoes ROM Hack.
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    luisrodl New Member

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    I have a question about this rom hacks. I downloaded the last Crimson Echoes patch that was released although I have not started it yet. The question is: What is the relationship between Crimson Echoes and Flames of Eternity? Is Flames of Eternity a sequel to Crimson Echoes? Or is it like an upgrade to Crimson Echoes?
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    agent12 New Member

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    There is no relation at all. The developers of flames of eternity took the years of work by my team at Crimson Echoes, changed ~2% of the game and released it as their own product. It's incredibly rude and dishonest. I recognize the hypocrisy of my statement being that I took Chrono Trigger modified it and released it as Crimson Echoes but I released a completely different story and did my best to convey my respect to the original creators (special scene at beginning of Crimson Echoes game).

    One of the biggest accomplishments of FoE that i respected was the insertion of human glenn. But then I played the game and realized that had been stolen as well. The CE team had been working on a Human Glenn patch. While it wasn't going to be released with Crimson Echoes it was planned as a seperated release that could be used within the romhacking community. It was ~50% done but definitely had alot of work until it was finished. One aspect i definitely remembered was that when glenn ran to the right his arm right arm went forward ~3-4 pixels too far. When I loaded FoE and got Glenn and ran to the right it was the EXACT same mistake >:-(. FoE somehow got a copy of my patch, finished it and placed it in their game w/o releasing a patch for anyone else.

    I apologize if I'm coming off as bitter in this post but it angers me to see my work released under a different name. Crimson Echoes was the culmination of years of work by a large team. It being released under a different name diminishes the accomplishment. I realize it is just a game and should not be taken too seriously, if FoE is indeed the better game than by all means feel free to play it but I feel like the entire story should be known.

    If you doubt my identity feel free to PM CEMemorial (pretty legit source of crimson echoes information) and I'll personally reply to you.

    --JP
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    TheRubyDragoon New Member

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    JP-

    The 'Glenn patch' you're speaking of is not one we 'obtained' from you. We took the Glenn sheet posted on YOUR crimson echoes site and used that to create our own Glenn patch, one of our team put in their own effort to get it done and create the Glenn sprite assembly we use in FoE.

    We are not trying to start a flame war, you're more than welcome to PM us, and we can discuss this further.

    TheRubyDragoons
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    PurityDeath New Member

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    It's a trap !!
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    MadClaw New Member

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    • Former Staff

    Another World Emulate the Planet!

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    i took care of it. in the future you can just flag the file on filetrip. i check once a day for user reports.

    -another world
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    ArkT New Member

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    For me it was an ips file
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    Another World Emulate the Planet!

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    i downloaded it and confirmed that the 3.5 file was a .smc and not an .ips before removing it.

    -another world
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    ArkT New Member

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    I downloaded it pretty much as soon as he posted it, I even tried to run the file using Snes9x because I didn't know what .ips was and it wouldn't play.
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    12345 New Member

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    Im very happy that "Flames of Eternity"-team continued CE's work, so we can play a game without buggs and incompleted areas [IMG] to bad the original team didnt finish it but there is nothing we can do about that. Happy building and best wishes [IMG]
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    TheRubyDragoon New Member

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    Another World Emulate the Planet!

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    download link in the first post has been restored. happy patching! =P

    -another world
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    TheRubyDragoon New Member

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    Go ahead and patch it. You know you want to. [IMG]
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    2wirends New Member

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    any helps on what to patch?

    I tried it on a CT rom, but it failed booting....

    Can anyone give hints, helpful tips? Thanks.
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    TheRubyDragoon New Member

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    You should GOOGLE-search your issue, like the METRONOME PROJECT...

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