BloodStained - Castlevania Successor revealed
Koji Igarashi of Castlevania fame has finally shown what he's been working on since leaving Konami, and it looks glorious.
Target platforms are PS4, PC, Linux & XboxOne.
Bloodstained Kickstarter
Koji Igarashi of Castlevania fame has finally shown what he's been working on since leaving Konami, and it looks glorious.
wouldn't this fit the 3ds?
Fit as in what exactly?
The size of castles/weapons/whatever... sure.
The game shouldn't be over 4GB and there are 4GB games on 3DS.
Fit as in will it work?
Only if they use something else than UE4 for the 3DS version (meaning not the same exact assets/graphics, lower resolution, etc.)
8 Bit Level...we are getting like speed run and boss speed run... it cost $250,000 to add those features?
damn.... at this rate it cost over $1 billion to add 3DS and Vita port...
Even if it goes south they keep the cash so it's a win-win for them but those whom donated might get fucked by it. hahaAll these people leaving companies for kickstarters. I wonder what the campanies are thinking.
It looks like concept art. Admittedly, we see absolutely nothing of what the final game will look like. All the pictures they have of "gameplay" is just ideas of what gameplay may look like. Otherwise since will play most likely just like any other metroidvania title. Play the GBA Metroid games or play any of the DS Castlevania games to get a feel for the style of game this will be.Idk it looks kind of...idk...i dont think it would be good game :/
I have not seen much in the way of discussion on this about this not being funded just by kickstarter but using it as something of a springboard/market research for the rest of the funding. It is an interesting move and if indeed it ends up being the case then it is a more realistic projection for dev costs (people, arguably quite rightly, give odd looks to double fine where being realistic they had about as much chance of working it out properly as the ouya).
Given other times when established devs tried this sort of thing we saw no small amount of whining, bitching and moaning (the choice of phrase there hopefully indicating where I sit on that one) about it all, and for my money I never saw a reasoning as to why it was bad that I could get behind.
Look at it this way:i actually have two problems with that.
first being that it doesnt really make sense to use kickstarter to measure interest.
even though the game is backed and all (and its backers are on average giving twice as much money to this than they gave to yooka laylee), its still only backed by a measly 25000 people.
'investors' are already aware that these types of games sold relatively little in the past, half a million or less.
now they see 25000 backers. even at 75000, that would still not look very promising. because backers are people who are explicitly interested in the game. what would you expect to be a realistic ratio between people interested that back and people interested that dont? 1:1? 1:2 maybe? 1:3 at most if you asked me. and then, the obligatory handful of people persuaded by the boxart.
at this point, the only reason for some investor to jump in would be because they wouldn't need to invest a lot.
which brings me to my second problem with that.
the consumer would quite literally be subsidizing investors here. investors that, unlike the backers, actually stand to make money from a successful project. I'm not sure if i want to like that thought.
no, 30 and 50 achievements show us the last stretch goalsI don't get what the diamond lens actually did. Are this all the stretch goals now?
Pretty sure the funds raised in this are to be used to attempt to deliver the item described in the drive. I would not doubt the guy spoke to various financier types and this was either part of the pitch or part of the demands given to receive funding, it is a sound investment strategy too. As for which person would not back it it is a game (risky), from a person that left a company (job for life is kind of a still a concept in Japan) to pursue a passion project (also risky) in a game type that has been both dead or, at best, floundering in the big boys (Order of Ecclesia was both handheld only, not exactly a commercial best seller and released in 2008 and it is now 2015), is kind of saturated at the lower end (and saturated with crap which is not the best position) and unlikely to produce a massive return either.This is an example of a fake kickstarter. He obviously had his backers first. Who would not back it?
Lol releasing a console that can't support an engine that runs on mobile phones. #LazyEngineersLol using Unreal 4 to develop a 2D game that can't be run on the Wii U. #Lazydevs.
Lol implying the hardware is not strong enough to support UE4 and weaker than cell phones and not noticing it is a problem of lacking software support. #LazyProgrammersAtNintendoThatDoNotPortUE4Lol releasing a console that can't support an engine that runs on mobile phones. #LazyEngineers
It's not about power, it's about low-level API's. UE4 was built with DX10/OpenGL/ES 3.3 in mind AFAIK, neither of which is supported by the Wii U. Ain't nobody got time for Nintendo's proprietary bullshit, how about they start following industry standards for once? Until then you can enjoy UE3, it works on the Wii U.Lol implying the hardware is not strong enough to support UE4 and weaker than cell phones and not noticing it is a problem of lacking software support. #LazyProgrammersAtNintendoThatDoNotPortUE4
It's not about power, it's about low-level API's. UE4 was built with DX10/OpenGL/ES 3.3 in mind AFAIK, neither of which is supported by the Wii U. Ain't nobody got time for Nintendo's proprietary bullshit, how about they start following industry standards for once? Until then you can enjoy UE3, it works on the Wii U.
EDIT: My bad, it actually does support OpenGL 3.3, but that's the cut-off point apparently (at least on paper), so maybe there's hope.