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This shit happens if an unknown SPC700 instruction is met. Handling for those cases is particulary ungraceful; the SPC700 thread just enters an endless loop. It can't be stopped anymore, and when starting another game blargSNES first waits for it to terminate, so everything locks up.
Mode 7 IS implemented. Minus one or two details.
Mode 7 IS implemented. Minus one or two details.