And the .3ds version also don´t work on the old 3DS?
It's a new 3ds only game.And the .3ds version also don´t work on the old 3DS?
Invisible monstro 2, peep, lamb, and many more for myself.The new update is probably going to be required (if not later versions as well) for the upcoming Afterbirth DLC. Probably have no choice but to install it when the time comes.
I've only noticed the music stop bug and that went away after exiting the game, like Edmund recommended to do to get around the memory leak. (prior to the patch)
Really? Did you dig into the update yourself? Anyways, that sucks, was looking forward to fixing invisible enemies and music fading out...Update use new keys!!!
It won't work.
@aliak11 sent me it and the value at 0x18B (of the NCCH) is 0x0B, which means that it uses the New 3DS 9.6 crypto.Really? Did you dig into the update yourself? Anyways, that sucks, was looking forward to fixing invisible enemies and music fading out...
I see... guess we have to wait until emunand 9.6+! Which will be a while...@aliak11 sent me it and the value at 0x18B (of the NCCH) is 0x0B, which means that it uses the New 3DS 9.6 crypto.
Update use new keys!!!
It won't work.
I looked down at the people who liked this post and laughed.Update use new keys!!!
It won't work.
Yep, I heard that as well. I have really not had any problems with the unpatched game. The music going in and out is a bummer but the invisible enemies have not appeared too many times but even when they do it has not been an issue. That being said, Ive made it to and killed one particular end boss twice and both times he was invisible the entire time haha...but it shows his shadow and he is a large character so he was still easily manageable. I have also had a bug where when I go to the next room, it stays the same as the previous room visually (usually when both rooms have already been cleared) but exiting and going back resets it to normal. Hopefully we get a fix on being able to install updates by the time they get a real patch out.I looked down at the people who liked this post and laughed.
People have their tendencies don't they.
But don't despair dear pirates, it looks like the 'patched' version may be worse anyways.
http://www.neogaf.com/forum/showpost.php?p=173793837&postcount=1
there is a difference though, other games have to be compatible with the o3DS, and as such have to use a already broken encryption format.....but games that are n3DS exclusive have the option of N3DS 9.6+ keys, so currently there is no way to decrypt them.....tbh people got lucky that the first release of this game for whatever reason didn't use themthere are. already patches/fixes for some new title updates like IF 1.1 , Codename Steam 1.2, Ace Combat 2.1 for n3ds
in theory , this one shouldn't be a problem
You sure that wasnt just curse of the maze effect?I have also had a bug where when I go to the next room, it stays the same as the previous room visually (usually when both rooms have already been cleared) but exiting and going back resets it to normal.
Nope, its been happening more often until I closed out and restarted. Sometimes it shows entire walls missing or half the room just blocks of black...weird glitches but nothing too game breaking.You sure that wasnt just curse of the maze effect?