No and you were supposed to read the first post before asking:soo loadiine doesnt work on this ?
Please keep in mind that this only supports userland code execution inside the context of the Wii U web browser!
No and you were supposed to read the first post before asking:soo loadiine doesnt work on this ?
Please keep in mind that this only supports userland code execution inside the context of the Wii U web browser!
Can you tell me where to put everything?
Plz, ima noob xD
To run this execute "java -jar haxServer.jar" from the command line, in order for it to work you will need to provide the code and loaders for the server to serve; in payloads and loaders respectively. If you need to serve a normal file put it inside data. Then browse to "http://[pc ip]/[anything legal string]?codeName" to serve the correct payload for the Wii U's detected browser with "codeName.bin" as the payload that the loader will use.
you need to put the elf, like it's named ("loadiine_gx2.elf"), and put it in /data, then you find the payload to load it and put it in payloads (should be like 10 or 11KB). I'll see if I can compile one for GX2@gudenaurock, soooo how do we get all of the current hacks converted to ELF?
Many edits:
For example, Loadiine GX2 is an elf. How can I get this to work with that?
I have the stagefright.bin compiled (possibly incorrectly)... I ran make and it says:
(If I'm supposed to change anything before running make, I don't know what lol)$ make
powerpc-eabi-gcc -x assembler-with-cpp -nostartfiles -nostdlib -o wiiuhaxx_loader.elf wiiuhaxx_loader.s
c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: warning: cannot find entry symbol _start; defaulting to 01800054
powerpc-eabi-objcopy -O binary wiiuhaxx_loader.elf wiiuhaxx_loader.bin
cp wiiuhaxx_loader.bin
/usr/bin/cp: missing destination file operand after ‘wiiuhaxx_loader.bin’
Try '/usr/bin/cp --help' for more information.
make: *** [all] Error 1
It still popped out a wiiuhax_loader.bin, so I renamed it stagefright.bin and put it into the loaders folder. I put loadiine_gx2.elf renamed to codeName.bin in the payload folder, and the rest of the files into the data folder; then open "http://192.168.1.239/?codeName" and get the following in cmd window:
codeName
US_5_3_2
Payload to big!
"http://192.168.1.239/?code532" tries to load but just freezes (2/2 times).you need to put the elf, like it's named ("loadiine_gx2.elf"), and put it in /data, then you find the payload to load it and put it in payloads (should be like 10 or 11KB). I'll see if I can compile one for GX2
EDIT: Try this
Try /payload?code532"http://192.168.1.239/?code532" tries to load but just freezes (2/2 times).
Freezy freeze.Try /payload?code532
No idea at the moment, can't really test it myself can I?Freezy freeze.
Nope, what are you running?theres a way to change the port? i´m running other server on my pc
This would be the correct place, what is the useragent?Hi, a noob here. is there any way you can have JP console support in your haxserver file? I see someone edited the haxserver to support 5.5.1 EU console. Is it possible to also include 5.5.1 JP console? I have a JP wii u and I cannot access the haxserver. it only returns error. thanks for your help and sorry if this is the wrong place
This would be the correct place, what is the useragent?
This should do it.thank you ! I hope this is the correct one. I copied it from the error messages on my console.
Mozilla/5.0 (Nintendo WiiU) AppleWebKit/536.30 (KHTML, like Gecko) NX/3.0.4.2.12 NintendoBrowser/4.3.1.11264.JP
Mind taking a picture of the screen/gamepad?omg thanks so much. it's working now in a sense that the exploits counter is up but the browser on my wiiu only shows "there was an error". is this somehow related to your haxserver or not? still big thanks for your help!!
Sure.. here are the pictures (along with my ipconfig and the java terminal)Mind taking a picture of the screen/gamepad?