Also to those of you who were kind enough to provide links about the homebrew and setting it up, thanks, I'm reviewing them as I type
Probably the best short guide I have seen for Wii U homebrew. NiceJust try to ignore it, OK? Believe me - the only way you'd brick your Wii U is if you took off a wall's paint, took off a brick and put your console in its place. Then it'd be bricked. (not funny? k)
Anyway, I made this thread, check it out!
https://gbatemp.net/threads/the-ultimate-guide-for-wii-u-homebrew.435491/
Resumed (no SD card version):
- Open the Internet Browser
- Delete all saved data from Settings (cookies only if not the first time doing it)
- Visit loadiine.ovh or equivalent
- Launch desired homebrew
Resumed (SD card version):
- Format your SD Card to FAT32 if not already done
- Put desired homebrew in wiiu/apps/ so it's in the format wiiu/apps/xxx/xxx.elf & other files
- Delete all saved data from Settings (cookies only if not the first time doing it)
- Visit loadiine.ovh or equivalent
- Launch the Homebrew Launcher
- Launch desired homebrew
Resumed (Self-Hosting version, for running .bin files a.k.a. for development):
- Download XAMPP or equivalent
- Put desired homebrew's .bin plus my self-hosting package in C:/xampp/htdocs (& delete everything else) & start server
- Open the Internet Browser
- Delete all saved data from Settings (cookies only if not the first time doing it)
- Visit your computer's IP address (e.g. http/192.168.0.8/)
Resumed (Post-Hacking):
- ???
- Profit
lol nope. Exploits never worked on my 5.3.2 :/VinLark
Wait, you hacked a 5.5.1 console and left a 5.3.2 one unmodified? Was it just a typo or something?
correct that's why you'd need a save fileCemu doesn't connect online?
yeah it's UsendMii
oh duh you can't control anything else than the browser...
That's not what he wants, pie.
The closest I can get is HID to VPAD, but it uses USB controllers, not your PC.
You can use keyboards, but I'm not an idiot. I know you need your computer.
Do you know programming?
No luck, you'll need to know C++.
I can do it for you though - a modified version of HID to VPAD that uses network signals instead of USB.
I second this, that would probably be a very good addition to the repository of information and stuff you have here.then you should probably make a release of it on gbatemp
Yeah, sorry, I came to my senses and realized that it really doesn't matter what you want it for, because in the end, it will be used for bad, if not by you, someone else, more than likely a person with anger issues. But good luck to you.Okay guys I think that's enough thread derailing? I appreciate both of your inputs, I probably should've put reasoning in the initial thread anyway.
For everything. C++ compiles to machine code, which means it's faster and almost every other language is made in C++. Yes, Lua is made in C (not C++).
Lua is just a simple interpreted scripting language, while C++ is a mainstream compiled programming language.
Though you will only need it if you want to make your own programs.
Same way as Cafiine probably, I'd just merge it with HIDtoVPAD
Yeah, sorry, I came to my senses and realized that it really doesn't matter what you want it for, because in the end, it will be used for bad, if not by you, someone else, more than likely a person with anger issues. But good luck to you.
Unless you rewrite Lua entirely to be compatible with the Wii U, no.
Actually it's C, but C++ is a lot easier to deal with, since C is much lower-level (and I mean MUCH lower-level).
Anyway, the Wii U works differently. Maybe it actually isn't that different, but we are using homebrew, and in that case it is a lot different.
We make stuff using dynamically loaded proprietary libraries (except for two), not the extensive default library that C++ provides.
That means that the Lua libraries themselves would need to be touched hard (lenny face) to work with those.
But just learn C++! It's not that hard, really; You already got general programming knowledge, now you only need to learn the C++ specifics.