Any point keeping a sony memory card around now that sd2vita is around?

Discussion in 'PS Vita - Hacking & Homebrew' started by xtreme1, Oct 10, 2017.

  1. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    I've got a 64GB card that I'm not really expecting to use anymore now that I have ordered a 256GB sd2vita. What are you guys using your official sony cards for, versus your original memory cards?
     
  2. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    Even though is only used for vita, doesn't mean you don't need it when something else shows up, everything has a purpose. :ninja:
     
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  3. VitaType

    VitaType GBAtemp Advanced Fan

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    You can use the microSD and the original Vita memorycard both at the same time, but since you got a 256GB microSD you most likely won't need that if the 256GB are supported by the adapter. Just sell it. People with >FW3.60 may will be happy to buy it from you.
     
    Last edited by VitaType, Oct 10, 2017
  4. MyLegGuy

    MyLegGuy Moron

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    You can have your microSD as ux0 and your Vita memory card as uma0.
    One day, we might be able to move games to uma0 with saving still working.
    Homebrew can also be programmed to work with uma0. For Adrenaline, you can store your PSP ISO files on uma0. I don't know about other emulators.
    You could also store music, pictures, videos, and other files on there.
    If you want to dump your own cartridge, you'll need a Vita memory cart for that.

    If none of that interests you, just go ahead and sell it.
     
  5. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    I might downsize microsds if I can get use my 64GB sony at the same time. What's this about moving games not working? If you install the game on uma0 to begin with its ok? but not ok to move it if you already have a save?
     
  6. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    Most games in uma0 don't save properly. This is likely because games themselves don't recognize the path they're installed to (as some games do work properly in uma/ur0, but not very many), so games can't create/read save files.

    You can use a homebrew to switch the mount points between the SD2Vita and official memory card on the fly though, so you can add games to both and just swap the mount points back and forth to play whatever game.


    As to the OP, sure. If SD2Vita stops working, breaks, bricks, you'll always have an official backup that won't have issues. You can use it strictly for storing Adrenaline and PSP/PS1 games/Vita homebrew mounted as uma0, which is usually the accepted use for it.
     
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  7. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    So even if you use the sd2vita switch the saves won't work for most games?
     
  8. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    Using the switch would make them work, as uma0 would switch mount points to ux0, where the games would be able to save properly.
     
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  9. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    Ah, so i'm guessing there's a way to get them to stay switched by default and just use the bigger card then? I'll try that out then.
     
  10. xtreme1
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    xtreme1 GBAtemp Advanced Fan

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    Alright, I'm up and running. I copied everything off of the sony memory card. I should be able to just format the sony card now right, now that i boot enso off of the sd card?
     
  11. DinohScene

    DinohScene Capture the Dino

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    As said previously.
    You can store PSP ISO's on uma0.
    Other then that, there's no need to keep them.
    They tend to corrupt fairly quick.
     
  12. ShroomKing

    ShroomKing GBAtemp Regular

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    my 16gb sony memcard is filled up with my psp/psx games,

    and my 128gb psvsd is filled up with vita games and some movies.

    there def is a point in keeping the original card: in case something goes wrong and you'd have to setup everything from scratch, you can just use the sony memcard to do so and don't have to go through that mlthaku crap.