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Discussion in 'GBAtemp & Scene News' started by Chary, Nov 4, 2017.
I know. Much obliged.
That's pretty awesome. Wii netplay is a thing, right? Now all we need is Wii U
Looking forward to trying this out.
Easy really, just go to the edge of the stage, then use a move that can get the person in all directions, beat them by doing a crazy combo in one place so they can't move, then do it again until it wins.
Does the Wii U Pro controller work with Citra provided one has the proper configuration set up? I use one with Dolphin and Mupen because they detect the Bluetooth interface, and I've really been wanting to try out this emulator. This news just makes me want to more.
hey dat me
If Smogon went for this over Showdown, I'd play along better. I prefer the real stuff over that simulator, and this brings it closer to the real stuff.
Really not impressed. You know what I would love? For CITRA to work on game compatibility.
The bug in MARIO & LUIGI PAPER JAM has existed like... FOREVER and no one seems to care.
Whenever there are multiple mushrooms going into the giant wheel the game comes to
an unplayable crawl. How come CEMU the WII-U emulator is near perfect and is even playing
games initially intended for 720p now in 1080p and beyond perfectly but CITRA isn't even
emulating a 3DS properly yet? It seems like no progress has been made in years on it.
Also, where's the 3D support? For a 3D system, you'd think it wouldn't be that hard for them
to allow those of us with 3D HDTVS to play the 3D stuff in actual 3D.
Savestates would be nice as well, although I've heard the author doesn't care about it.
It just seems like working on NETWORKING is kinda pointless at this stage.
I agree that the Citra team is slacking, they're too busy on implementing FEATURES over quality of games, though it's not the worst
luckily it' open source so I guess you will be able to go fix it up for us all, while your there can you get real online support included too ......k tnx
Citra (unlike CEMU, which is closed-source and actively funded) is an open-source emulator, relying on the contributions of random programmers from around the world, who are only able to work on it in their spare time. This isn't some sequestered-off team of developers working round-the-clock to get the emulator working as good as possible for the next release. Plus, having to reconcile commits from quite possible thousands of contributors is a tough task to bear, which is why we have several forks of Citra floating around on the internet. These people owe you nothing.
Like mentioned above, if you really do wish to see this bug fixed, take up programming and figure it out for yourself. Learn about C and the lower-level workings of the 3DS. Programming can be very rewarding, and you'd actually be contributing to Citra's development by doing so.
I don't need a canned response like this, it seems anytime anyone says anything bad about any open source or community driven project,
we always hear the same canned "well you can do it yourself if you don't like it" answer. Is this really necessary?
I do know how to program but I am simply not good enough at low level programming to be of any help and I know and admit this.
I know what I'm good at and I know what I suck at, that doesn't mean I can't critique.
I'm just pointing out that it's kinda pointless to work on networking when so much of the base core isn't 100% yet.
I'm also pointing out the fact that it seems Citra has been around forever, possibly even longer than CEMU,
and it doesn't seem to be making much progress. Sure, there are nightly builds, but I can go back months and nothing really seems
to be different. The same bugs exist in games that don't work or work poorly. I would gladly support the project financially if I knew
they'd focus on getting the core of it working better but right now it seems that is simply not the focus.
Also, as mentioned above, when such a project gets too big, too many hands in the cookie jar seem to paralyze it rather than help.
The best projects are always when a few talented coders work on it, not many average coders.
Does this work for the Libretro core of Citra as well? For example in RetroArch?
Already a thing:
so this is general net play and not in the form of say me being able to play with folks on normal 3ds's, right?
Not currently. Not sure how we are going to tackle this at this point in time.
Yes. Your comment is whining about a free service. This small team of developers who have spawned Citra owe you nothing. Without them, we would not have a 3DS emulator at all.
Unless you can code and can provide constructive discussion to achieve wider compatibility, you're just wasting everyone's time.
Everyone can critique, but few can provide constructive criticism. Nobody wants your shitty opinion unless you can be constructive. Take that with you through life, because you'll find people don't care about opinions unless fruit can come of it.
Don't rush on that one haha. Just asking. Would be a very fine thing for the future.
Now i'm mad that this new emulator emulates 3DS WIRELESS WHILE NO DS EMULATORS TO THE SAME
No another issue matter for me, since I don't mind netplay, but...
plz tell me that the extremely low fps on Luigi's Mansion: Dark Moon has been arisen to at least 20fps, similar to other games in citra (I use B.E. build)