3DS Emulation potential for 2D->3D

Discussion in '3DS - Hacking & Homebrew' started by McHaggis, Jan 4, 2013.

Jan 4, 2013
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    Actually I read what you say but im not sure what to say. I dont think DS games in 3d for the 3ds will ever be possible. However, if an emulator for PC could render DS games using Direct3D then it may be possible for some games to be rendered in 3d. Maybe..
    I do not know that much about the DS harware and "polygon 3d" hahaha


    • Member

    Sychophantom I'm a plant.

    Member Since:
    Mar 7, 2008
    Message Count:
    1,047
    Location:
    Born on the Bayou
    Country:
    United States




    Flip-flopping like the finest politician...

    I was talking about a firmware update that may toggle some sort of stereoscopic display, which while not feasible, may be possible. Highly unlikely, though. It would be more likely to do a re-release of any DS software Nintendo wanted to take this option with.

    Also, I want to start correcting your posts like an English teacher would, red ink and all.


    As for whether or not 3D Classics are run via emulator or recompiled, a quick Google search turned up this article from way back in 2011 (My gods, the stone age!)

    http://www.ign.com/articles/2011/07/13/only-six-3d-classics-coming-to-3ds

    Looks like adding 3D effects changes hit detection, amongst other things. Makes you wonder why they even bothered with Urban Champion, but it was probably someone's favorite game, or just a tech demo to see if they could.
    • Member

    McHaggis Fackin' Troller

    Member Since:
    Oct 24, 2008
    Message Count:
    1,606
    Country:
    United Kingdom
    Hardware virtualization shouldn't be necessary. Wine has been around for many years before the majority of consumer processors supported hardware virtualization, the concept is a similar one.

    Because you have absolutely no idea what you're talking about.
    gamefan5 likes this.
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    Sounds like they do it through emulation. but hit detectionsould not be a problem for sidescrollers like mario if you place the sprites at the same depth as the layer you interact with (The stuff you stand on)
    • Member

    Sychophantom I'm a plant.

    Member Since:
    Mar 7, 2008
    Message Count:
    1,047
    Location:
    Born on the Bayou
    Country:
    United States
    I may have read it differently. I read it as if it was recompiled with added elements, which made the original game parameters go pear shaped.

    Emulation should have been easier. However, we are talking Nintendo here. The same people who can't get the concept of tying purchases to an account rather than individual systems...
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    Isn't Wine working just because Linux and Windows both have support for the same Hardware?
    The DS user ARM 7 and 3DS uses ARM 11. Even if I am sure there are similarities aswell.
    • Member

    McHaggis Fackin' Troller

    Member Since:
    Oct 24, 2008
    Message Count:
    1,606
    Country:
    United Kingdom
    Yet the 3DS is perfectly capable of playing DS games without emulating them ;)
    • Member

    Shubshub The Shubinator

    Member Since:
    Oct 16, 2009
    Message Count:
    291
    Location:
    Earth
    Country:
    New Zealand
    -_- I do Know what I'm talking about so why don't you just shut the fuck up

    It would require remaking the DS Game with 3D Layering to be able to enable 3D and also the game would have to be stretched to cover the entire 3DS Screen otherwise it would get fucked up
    • Member

    Rizsparky Saiyan Prince

    Member Since:
    Aug 13, 2007
    Message Count:
    1,479
    Location:
    The Future
    Country:
    United Kingdom
    I downloaded the Street Fighter 2 SNES video that was on Youtube in 3D and converted it into a 3DS compatible video format, looks amazing!!If anyone wants to download it Ive uploaded it here (its 281mb)

    http://depositfiles.com/files/r8dzg6kva
    Maxternal likes this.
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    No I just thougt that those problems seems to happen if you mess to much with the layers and if they had the source code it would probably be easier to expand the layers without stretching or stuff like that.
    It just sound easier to somehow rewrite the sourcecode a litle I dunno hahaha
    • Member

    McHaggis Fackin' Troller

    Member Since:
    Oct 24, 2008
    Message Count:
    1,606
    Country:
    United Kingdom
    No, you don't. But there's no need to get testy, just brush up. B-)

    Damn... still waiting on my 3DS coming back from Nintendo repair―I would love to see that video.
    • Member

    Shubshub The Shubinator

    Member Since:
    Oct 16, 2009
    Message Count:
    291
    Location:
    Earth
    Country:
    New Zealand
    -_- The games are rendered in 3D on the DS But the 3DS Doesn't know what the fuck the difference between a Player Object and a Background Object its sees them as a 2D Image thats constantly changing

    Unless the games had some kind of layering like the SNES then it would be possible

    So think for a bit before you go posting stuff thats completely wrong...

    EDIT: I read that wikipedia page and thats basically what the DS does...
    The 3DS Splits an Image into 2 of the same image sort of It gives depth because objects are placed on different layers
    Last edited by shub13, Jan 5, 2013
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    Yeah thats what I thougth about 2. But if a PC emulator could render DS games with a 3d library like OpenGL or Direct3d then maybe it could work on PC?
    I have seen it be done for emulators like Project64, PCSX2 and Dolphin
    • Member

    Shubshub The Shubinator

    Member Since:
    Oct 16, 2009
    Message Count:
    291
    Location:
    Earth
    Country:
    New Zealand
    It would possibly worked if you did the 3D rendering with Red and Cyan 3D Style like they use to do with movies
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    Eh.. ok.. But what differens would that do? And BTW. I dont think games like Super Mario 3d land or Zelda - Ocarina Of Time 3d are using layers.
    with games like that it is more likely that it just renders the 3D from two slightly different angles.
    • Member

    Shubshub The Shubinator

    Member Since:
    Oct 16, 2009
    Message Count:
    291
    Location:
    Earth
    Country:
    New Zealand
    The Games probably use something similar
    • Member

    McHaggis Fackin' Troller

    Member Since:
    Oct 24, 2008
    Message Count:
    1,606
    Country:
    United Kingdom
    :rofl2:
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    I actually think it's a problem that most DS games arn't straight in 2D. And those mixing 2D and "polygon 3D" like Pokemon B&W may be even more difficult to make stereoscopic. I dont see the point in even talking about DS -> Stereoscopic
    shub13 likes this.
    • Member

    DaniPoo New Member

    Member Since:
    Jan 2, 2013
    Message Count:
    272
    Country:
    Sweden
    This did actually look pretty cool on the 3ds :)
    • Member

    McHaggis Fackin' Troller

    Member Since:
    Oct 24, 2008
    Message Count:
    1,606
    Country:
    United Kingdom
    I'm not saying it would be for every game and I'm certainly not saying it would be easy. Nor that I think it will happen. I just don't think it's impossible, especially for fully 3D rendered games like Zelda.

SPONSORED LINKS
 

Share This Page