Space Impakto DS
Download:
http://rel.phatcode.net/junk.php?id=101
CODE
Changes:
v 2.0.0 FINAL (09/27/11)
Migrated code to latest DKP toolchain
CPU controlled demo(wait 20 seconds in the main menu to activate)
AutoBombs "pick your poison" version.
* When you use autobomb, you won't have bomb powerups at the end of the stage.
* AutoBomb State is saved for future gameplay.
Saves are now incompatible with older versions.
Player name is saved for future gameplay as Cyan suggested.
Button Configuration is saved future gameplay.
Loop and Stage is displayed on the lower right corner.
Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
Score bonus system changed
Demo and Replay games skip the intermission as suggested.
Included some bragging rights in the splash screen for kicks.
Bug Fixes[/quote]
v 2.0.0 FINAL (09/27/11)
Migrated code to latest DKP toolchain
CPU controlled demo(wait 20 seconds in the main menu to activate)
AutoBombs "pick your poison" version.
* When you use autobomb, you won't have bomb powerups at the end of the stage.
* AutoBomb State is saved for future gameplay.
Saves are now incompatible with older versions.
Player name is saved for future gameplay as Cyan suggested.
Button Configuration is saved future gameplay.
Loop and Stage is displayed on the lower right corner.
Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
Score bonus system changed
Demo and Replay games skip the intermission as suggested.
Included some bragging rights in the splash screen for kicks.
Bug Fixes[/quote]
Enjoy!
Barring gamebreaking bugs, this is mhy last update for SIDS. I'll work on a new DS homebrew though so staty tuned. ;*)
As requested, a New Ship and it plays a lot different than the other 2.
Auto-bombs only work on bullet and not enemy collisions.
BTW, try to load the "Loco Viper" replay to see an efficient use of the way the 3rd ship works.
Enjoy!
GameType:
Bullet-Hell SHMUP (Space shooter/Shoot 'em up) for your DS
Features:
CODE
* 2d gameplay
* 3d background
* Optimized texture use via texture packing
* Oldskool 8-bit/4bit sprites
* Newskool bullet hell gameplay
* Source included
* Replay system
* Button config
* Varied and animated Bosses
* Proceduraly generated backgrounds
* Proceduraly generated 3d models
* 3 types of ships
* 2 Game Modes (Normal and Boss Rush)
* 3d background
* Optimized texture use via texture packing
* Oldskool 8-bit/4bit sprites
* Newskool bullet hell gameplay
* Source included
* Replay system
* Button config
* Varied and animated Bosses
* Proceduraly generated backgrounds
* Proceduraly generated 3d models
* 3 types of ships
* 2 Game Modes (Normal and Boss Rush)
Video(courtesy of Jurassicplayer)
Another Video by Modariffic
Another Boss Rush Vid (Stages 1 to 3) by MjClark:
Yet another vid from Nintendomax:
Screenshots:



Development:
Official Site: http://rel.phatcode.net
I'm welcome to suggestions.
Enjoy.
Edited by relminator, 28 September 2011 - 05:46 AM.
















