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WiiFlow - an open source GUI USB-Loader

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zorglub07 Post #1 Posted 17 January 2010 - 08:38 PM

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Wiiflow

USB Loader project, based on WiiFlow 1.1 by Hibernatus.

WiiFlow is now open source. After Hibernatus has completed WiiFlow 1.1, he left the project and released it as open source.

http://code.google.com/p/wiiflow/

IRC channel : #WiiFlow on abjects.net


- wiiflow.org
- Themes
- Original WiiFlow 1.1 by Hibern


Current members: r-win, Miigotu, OverjoY
Past members: Narolez, hulkhodn

06/10/11:
- OverjoY joined the team
- The latest work in progress sources were released

07/07/10:
WiiFlow 2.1 was released.
- Fix reported bugs since 2.0.
- Ability to sort games by 4 different settings, Press B+Down
- Ability to switch partition by Pressing B+Up in main screen.
- More fixes and small additions.

06/19/10:
WiiFlow 2.0 was released by the new team, it is a new stable release.
Here are the main changes:
- load games from FAT/NTFS partitions (.wbfs files)
- channel list
- cheat menu (from VIP)
- new gecko engine
- fanart (ask bubba)
(complete list of changes)

01/02/10:
r-win has started working on FAT32/NTFS support smile.gif

01/17/10:
Narolez has decided to leave the project, I'm sure everyone wishes him all the best!
It's quite sad, but it doesn't mean this needs to end here, in fact there is hope as you will see.
The discussion could have continued on the old topic, but people need to be able to find the URL, and the topic needs to be updated.


- lustar

Edited by zorglub07, 05 July 2011 - 08:17 PM.



Maisto Post #2 Posted 17 January 2010 - 09:33 PM

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Hope you can bring some updates to wiiflow it havent got any news in long time.

Hope for the best to the best loader.


Spidy1000 Post #3 Posted 17 January 2010 - 10:01 PM

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Great to see wiiflow is continued, keep up the great work


jceggbert5 Post #4 Posted 17 January 2010 - 10:06 PM

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So... After the next coder picks up the torch, what's it going to be? Continued and Continuing are taken up, so what next?


MrKill Post #5 Posted 17 January 2010 - 10:15 PM

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QUOTE(isostar @ Jan 17 2010, 04:09 PM) <{POST_SNAPBACK}>
the show must go on....

for the future a better update ratio wink2.gif


Maybe, but we are all agree that the most of us want that fat32/NTFS support.
What i want its watching my collection of games in 3D in HQ on my TV screen (yeah, lol.)


Pakatus Post #6 Posted 17 January 2010 - 10:21 PM

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Glad this didnt died.
Much of us...want to see wiiflow not dying... so thank you for not letting this die, and keep the good work.


CasperH Post #7 Posted 17 January 2010 - 11:03 PM

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Good luck smile.gif


jceggbert5 Post #8 Posted 17 January 2010 - 11:14 PM

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What happened to the old thread?!?!?!?
http://gbatemp.net/index.php?showtopic=185010
doesn't show anymore...



lazydog Post #9 Posted 17 January 2010 - 11:20 PM

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Thanks Hibern and Narolez for a great loader. It's still the best and I'll cary on using it, I can understand how demanding being the sole developer would be and hope that one day it will be a group development where people just make small contributions.

Norlez (or anyone who may know), could I ask a quick question?, which revision of devkitpro / libogc is required to compile the latest version?

I had a quick look at the code a week or so ago and had some compilation problems with the current svn version (a mem_open not declared), I noticed that there were comments about Hibern's memory management not being compatible with R18 or R19 and wondered if my toolchain/environment was not set up correctly.

I'm a total "wii homebrew" noob but wanted to have a little play at modifying some of the grx/animation for just some personal ideas I'd had.


atupac Post #10 Posted 17 January 2010 - 11:46 PM

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Really sorry about Narolez... i Hope it's not too bad for him.

I hope to see a lot of people/coders will have the possibility to contribute on this loader (just like GX one...) , so that to count on a team => WiiFlow-Team please!

Next step : NTFS support for wiiflow wink.gif


r-win Post #11 Posted 18 January 2010 - 12:01 AM

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QUOTE(lazydog @ Jan 17 2010, 11:20 PM) <{POST_SNAPBACK}>
Thanks Hibern and Narolez for a great loader. It's still the best and I'll cary on using it, I can understand how demanding being the sole developer would be and hope that one day it will be a group development where people just make small contributions.

Norlez (or anyone who may know), could I ask a quick question?, which revision of devkitpro / libogc is required to compile the latest version?

I had a quick look at the code a week or so ago and had some compilation problems with the current svn version (a mem_open not declared), I noticed that there were comments about Hibern's memory management not being compatible with R18 or R19 and wondered if my toolchain/environment was not set up correctly.

I'm a total "wii homebrew" noob but wanted to have a little play at modifying some of the grx/animation for just some personal ideas I'd had.

Lazydog, you can compile it using devkit R19 and the latest libogc. I use a svn version of libogc, actually, it's the same I use to compile WiiXplorer, USB Loader GX, and MPlayer-CE (I patched MPlayer-CE).


Pippin666 Post #12 Posted 18 January 2010 - 01:00 AM

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Who is the coder that will continu the wiiflow project after hibern and noralez ??

Pip'


jceggbert5 Post #13 Posted 18 January 2010 - 01:22 AM

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QUOTE(Pippin666 @ Jan 17 2010, 06:00 PM) <{POST_SNAPBACK}>
Who is the coder that will continu the wiiflow project after hibern and noralez ??

Pip'

Perhaps the person that started this thread?

QUOTE
- lustar

I think it's Lustar-Mii?

Edited by jceggbert5, 18 January 2010 - 01:24 AM.


lazydog Post #14 Posted 18 January 2010 - 01:36 AM

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QUOTE
Lazydog, you can compile it using devkit R19 and the latest libogc. I use a svn version of libogc, actually, it's the same I use to compile WiiXplorer, USB Loader GX, and MPlayer-CE (I patched MPlayer-CE).


Thanks r-win, I will try that


uberbdon Post #15 Posted 18 January 2010 - 07:44 AM

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Whoever picks up development on Wiiflow, I do have a suggestion. As of about a month ago, uLoader and CFG Loader were the only loaders that would wake up my HD prior to starting up. Recently Loader GX implemented whatever code it was to follow suite, and now I noticed Wiifloader does too. If Wiiflow could do the same thing I would probably end up using it, but loading another loader to wake up the HD just to boot into Wiiflow is kind of impractical.







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