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  1. BassAceGold

    Hacking BAGOS the Scriptable Menu replacement!

    Alright, so as promised in the "Design your own menu thread", I am releasing the current build of what is now being referred to as BAGOS (subject to change in the future). BAGOS is a menu for the Supercard DS2 which contains its own built in script interpreter (BassAceGold's psuedo-ASM...
  2. BassAceGold

    Hacking Updated DSTwo.nds for BAGPlug & iMenu & future Menus

    Took some time today to update the core loader behind these menus. More information + download here.
  3. BassAceGold

    Hacking Design Your Own Menu: Community Challenge!

    Good evening ladies and gentlemen. I have gathered you here today to explain that: I am interested in creating a new replacement menu for the DS2 (feature wise like BAGPlug but better designed) I unfortunately realized (or maybe fortunate in this case?) that I have horrible menu design skills...
  4. BassAceGold

    Homebrew PixelFixer for DS2 and NDS

    I know it isn't much, but I had a lot of fun coding it. This program is entirely coded in my own made scripting language BAGASM, which has an interpreter on the NDS, DS2 and the PC as well. What it does: It flashes the screen in different colors, hopefully to unstuck some pixels. Install for...
  5. BassAceGold

    Hacking Fast Smoothing Algorithm

    While working on my new menu, I needed someway of improving the image quality of downscaled images. The easiest way for reducing the pixeling that occurs in downscaling is pixel smoothing, or averaging. However this can require a lot of power and end up being really slow if one decides to...
  6. BassAceGold

    Hacking BAGASM R1

    So after furiously straining for weeks (since late December), my BAGASM is finally coming out at full force! "What is BAGASM?" you might ask. Well I can tell you what it's not! It's not a sandwhich, or an amazing massage. No, it is merely an interpreter for a language I have created similar to...
  7. BassAceGold

    Hacking BAG's MoarNes Port

    While taking a break from studying for finals, I decided that I would try to find the easiest emulator possible to port and get running on the DSTwo. In a little under an hour I have successfully got a NES emulator running on the DSTwo (with no sound)! The original source code that was ported...
  8. BassAceGold

    Hacking BAG videoplayer

    2-bias wanted to convert his own videos for playing with the Rick Roll video player I created a while back, so here are the tools and an updated player! Instructions: -copy video to same folder as converter -edit rip_video.bat in notepad The video resolution must have a width of 256, and the...
  9. BassAceGold

    Hacking Rick Roll for DSTwo

    Wanted to test out a video player concept I thought up of and decided to make the Rick Roll video available for playing on the DTwo. Installation: (BAGplug) -Copy rrds2.plg and video.bag file to same directory anywhere on your sd card -launch rrds2.plg (Standard plugin menu) -Copy rrds2.plg...
  10. BassAceGold

    Homebrew Nyan Cat for DSTwo (SCDS2 Entry)

    Inspired by this guy (http://gbatemp.net/t289130-homebrew-nyan) and of course the nyan cat itself, a few friends and I have decided to have a competition to see who could recreate it on our existing systems the fastest. The other two guys were doing an IOS and Android version, so I'm not sure if...
  11. BassAceGold

    Hacking Nitro Zip

    So I've been playing around with zlib for a bit and finally managed to get it to output valid files with the DSTwo SDK. This got me thinking about creating a compressed rom type format. What I was thinking is that you'd have to just decompress the rom before playing. No on the fly decompression...
  12. BassAceGold

    Hacking libds2a unofficial

    So while I was trying to port a library to the DSTwo, the newest zlib, I have noticed that the official libraries for the DSTwo were missing a few file handling functions. So basically this unofficial release adds basic unistd support (ds2_unistd.h) which contains the functions - close, lseek...
  13. BassAceGold

    Homebrew BAGPlug (SCDS2 Entry)

    BAGPlug Release 3-5 fix 1: A replacement plugin menu for the Supercard DSTwo Notable features & Quick instructions [Installation] - (OPTIONAL RECOMMENDED) format sd card to FAT16/FAT (cards 4gb or less) - Place _bagui folder on root of card - Copy DSTwo.nds and boot.ini to _dstwo folder on...
  14. BassAceGold

    Hacking BAGPlug Release 1

    See http://gbatemp.net/t285447-bagplug for the current release information. Release 1 download: http://bag.nfnet.org/wp-content/uploads/20...ug-release1.zip
  15. BassAceGold

    Homebrew libBAG (SCDS2 Entry -- Coding Library)

    libBAG has been updated to R5, see below for changelog. libBAG is a development library for the Supercard DS Two for use with the Supercard sdk to make development easier and faster. This library includes graphic routines supporting the formats bitmap, png and jpg graphics. An audio system...
  16. BassAceGold

    Hacking Intro to DSTwo SDK

    About this tutorial: This tutorial will not teach you how to program. It will however help to familiarize you with the SDK and hopefully get you started in programming with easy to read examples. All tutorial parts will be linked in this post here to its corresponding post in this thread where...
  17. BassAceGold

    Hacking BAGSFC R3 source with arg loading support

    This is just a modified version of the latest BAGSFC release that will check for a "plgargs.dat" file on the root of the card, and launch the file path written on the second line of the file. eg: plgargs.dat
  18. BassAceGold

    Hacking DS2 Pong

    I know all you guys with Supercards are dying to use apps that make use of the DS Twos internal processor. So I am pleased to present you, PONG! DS2 Pong is a native pong plugin for the Supercard DSTwo which also happens to be fully skin-able (apart from the menus). Please refer to the...
  19. BassAceGold

    Hacking System tester plugin

    I created this plugin in hopes to show the bottlenecks in the DS Two which may explain the slight video / input lag people are experiencing in emulators, who then blame the coding of the Supercard team. On screen display info: CPU clock: This obviously refers to the CPU clock speed which is...
  20. BassAceGold

    Hacking My plugin tech demo :)

    So I'm one of the few who managed to get in the beta testing of the SDK which compiles plugins for use on the Supercard DS Two. The SDK itself is fairly bare bones and the example included with the sdk shows only very basic input and software rendering which is the reason I have started coding a...
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    Xdqwerty @ Xdqwerty: @Psionic Roshambo, atleast there was some neat filler there