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  1. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Lol i was not believe it could just works, but now have to take/find time to works on it...
  2. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Hum, are you sure ? stable working ? only latest nightly should work (as the fix commit was only merged yesterday).
  3. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    it's easily fixable, just need to replace surface->pixels by surface->pixels16 at Line 918 https://github.com/libretro/beetle-vb-libretro/blob/master/mednafen/vb/vip.cpp#L918 https://github.com/libretro/beetle-vb-libretro/issues/51 BTW this core is very slow on VITA above 20 fps....
  4. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Yes looking at the code is more accurate than reading the readme :) https://github.com/libretro/hatari/blob/master/libretro/hatari-mapper.c#L371 R2 swap kbd pages L show/hide vkbd R MOUSE SPEED(gui/emu) SEL toggle mouse/joy mode STR toggle num joy A fire/mousea/valid key in vkbd B mouseb X...
  5. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    did you try to use select to toggle ? from https://github.com/libretro/hatari L2 Show/Hide statut R2 Sound on/off L Toggle Num Joy . R Change Mouse speed 1 to 6 . (for gui and emu) SEL Toggle Mouse/Joy mode . STR Show/Hide vkbd . A Fire/Mouse btn A / Valid key in vkbd B Mouse btn B...
  6. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Src and fix are in the libretro hatari repository , that said , until someone add a recipe to libretro-super to enable the build of this core to Ps vita , it never will be avaible in nightly or stable release ! auto honnestly , the main problem for me is that my kids took my second switch as...
  7. rioray

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Nice! it's cool!! you give me the motivation to fix the Hatari core (as a fan of Atari ST:D)
  8. rioray

    Hardware Exhumed ps3 and broken controller

    Hi to all, yesterday i have power my old PS3 but my ps3 controller was too bad and inusable. I opened it to try to repair it ,but now he's definitely dead :( So after some search for an controller alternative, i ve tested to wire my nvidia shield controller in my ps3 and suprinsingly it work...
  9. rioray

    Homebrew Official Retroarch WiiU (wip.)

    Hi mate, Yes i am little off this scene these days. But always keep an eye here. Im working on 2/3 projects . 2 are more targeting PC(dosbox-x and pcem) but the third should fit fine on the wii u (zelda nsq).
  10. rioray

    Homebrew Official Retroarch WiiU (wip.)

    Yes ,I'm little away from RA stuff for now,but i have to take time to check again the build process before submit a PR. I will try to look today.
  11. rioray

    Homebrew Official Retroarch WiiU (wip.)

    No , all is fine here.
  12. rioray

    Homebrew Official Retroarch WiiU (wip.)

    the only problem i see is the cdrom stuff , i don't have any clue how we can deal with the cdrom.
  13. rioray

    Homebrew Wii U Linux

    that is really awesome, really great news!
  14. rioray

    Homebrew Official Retroarch WiiU (wip.)

    it can be an issue with the core himself (it's WIP). have not tested multiple loading from RA , i only load multiple c64 games using the autostart menu . but i had this behavior with the vice_x64 core.
  15. rioray

    Homebrew Official Retroarch WiiU (wip.)

    really strange ! works fine here. here is my exported joymap # VICE joystick mapping file # # A joystick map is read in as patch to the current map. # # File format: # - comment lines start with '#' # - keyword lines start with '!keyword' # - normal line has 'joynum inputtype inputindex...
  16. rioray

    Homebrew Official Retroarch WiiU (wip.)

    @cucholix hum your joymap look weird!! the index of axes seem wrong. should be 0 to 7 ( axes index 0 to 7) and button index 0 to 15. edit: something like this # LIBRETRO_JOYPAD00 0 0 0 2 0 2 0 0 1 2 7 4 0 0 2 2 7 7 0 0 3 2 0 7 0 0 4 1 0 8 0 0 5 1 0 4 0 0 6 1 0 2 0 0 7 1 0 1 0 1 0...
  17. rioray

    Homebrew Official Retroarch WiiU (wip.)

    @cucholix @ploggy in my initial post , i explain all this , how to create an sdl-joymap-C64.vjm to map joy (and how is the default mapping) how to save setting ( you have to create an folder sd:/retroarch/cores/system/data) https://gbatemp.net/threads/retroarch-wiiu-wip.447670/page-448 edit...
  18. rioray

    Homebrew Official Retroarch WiiU (wip.)

    I notice also strange bugs with recent libretro one and low fps like you. this core seem to be unplayable for now (it was before)... did you experiment same slowdown with the sdl2 one i post earlier ? @infidelity you can also try it to see if you have better luck with your games/crt. here a...
  19. rioray

    Homebrew Official Retroarch WiiU (wip.)

    most of crt (cart) should autoload. at least they autoload on pc
  20. rioray

    Homebrew Official Retroarch WiiU (wip.)

    @infidelity cart should load fine , at least on pc , does it failed with all crt ?
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