Search results

  1. HackingNewbie

    Hacking Documentation of the IPC Mechanisms?

    So, you can make requests to IOS through an IPC mechanism. However, is there any good documentation on the specifics of how it works? I know https://wiibrew.org/wiki/Hardware/IPC specifies the hollywood registers used for the IPC interface, but where are the specifics of how to use these...
  2. HackingNewbie

    Homebrew Wii - Accessing Network Sockets from Assembly?

    I thought a network option would be better than making new USB Geckos (yes they released schematics and VHDL code and everything needed to make one) because that way it's free and can't be broken like a tiny physical device. I don't know much about IOS and CIOS at all so messing around at IOS...
  3. HackingNewbie

    Homebrew Wii - Accessing Network Sockets from Assembly?

    I'm looking into making a sort of tcpgecko for wii because usb gecko is discontinued. The best way I can think of doing this is an assembly program that's loaded into 0x80001800 and then VI is hooked to this - this is how USB Gecko worked. Now, is it viable to access the networking sockets in...
  4. HackingNewbie

    Hacking TCPGecko for Wii?

    Hmm, I didn't know that, thanks. But I just find it baffling why they would go down the route of a physical device in the first place when they could just use TCP
  5. HackingNewbie

    Hacking TCPGecko for Wii?

    The Wii U instead of using a USB-Gecko-like device used TCPGecko. Which begs the question, why did no-one ever make something like TCPGecko for Wii? Was there something about the Wii that made it impossible? It strikes me as a lot more practical than using a USBGecko - so why was this never...
  6. HackingNewbie

    Homebrew Official Mocha CFW - The sweet chocolate to your latte!

    000500101004AX00 - X is 0 for JPN, 1 for USA, and 2 for EUR To find the title id of anything run the tcpgecko installer. Connect via tcpgecko.NET or jgecko u to the wii u. Then the title id is the first 8 bytes at memory address 0x10000000
  7. HackingNewbie

    Hacking Post your WiiU cheat codes here!

    Oh ok thanks :)
  8. HackingNewbie

    Hacking Post your WiiU cheat codes here!

    Oh, did they change it? It used to be the case you had to put 3C40010F 60426AE0 7C4903A6 4E800420 at the end
  9. HackingNewbie

    Hacking Post your WiiU cheat codes here!

    A few questions about the C0 (execute ASM) codetype: does the codehandler backup the registers or do I have to do it myself? And do I have to put a blr at the end of my assembly?
  10. HackingNewbie

    Homebrew Homebrew Channel not Showing any Apps?

    Did it start working?
  11. HackingNewbie

    Homebrew Homebrew Channel not Showing any Apps?

    Idk. It just started working again. I recommend using WiiLoad. You can use it to send apps over to your homebrew channel wirelessly using your PC. Probably easier than using an SD imo :P
  12. HackingNewbie

    Hacking JGecko U Setup Guide

    JGecko U isn't compatible with geckiine, sorry :(
  13. HackingNewbie

    Hacking Trying to repair old bricked Wii

    Can you not load dols and elfs with bootmii? You could use bootmii to run wad manager which you could use to install a genuine ios 58
  14. HackingNewbie

    Homebrew Homebrew Channel not Showing any Apps?

    It's just started working again!
  15. HackingNewbie

    Firmware 3DS firmware version 11.9.0-42 available

    I don’t think it even deserves to be called “script” either, it’s worse than vbs
  16. HackingNewbie

    Hacking Post your WiiU cheat codes here!

    Yeah, as skoolzout1 said, it really is a gamble and is highly unreliable, especially if you go through a loading zone. If it doesn’t work as it most likely won’t, you can use the 10 and 11 code types to easily load and store register values inbetween executions.
  17. HackingNewbie

    Hacking Post your WiiU cheat codes here!

    Yeah, if you use jgecko u before you start up the trainer, the wii u will refuse connection with the trainer cuz it's already communicating with jgecko u
General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Sak is a fishy pineapple