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  1. StackMasher

    Hacking Extracting saves from an SD card on a PC?

    My old 3ds was destroyed and I want to transfer my saves to the new one once I get it
  2. StackMasher

    Homebrew How can I switch the mii maker music for something else?

    I want to replace it with this:
  3. StackMasher

    Partition is really slow on windows, but works fine on linux

    I'm tired of waiting for wine (windows compatibility layer for linux) to catch up and I want to be able to play GTA. So I setup a dual boot with windows 7, and now my hard drives look like this: Disk /dev/sda: 111.8 GiB, 120034123776 bytes, 234441648 sectors Units: sectors of 1 * 512 = 512...
  4. StackMasher

    Why is my HDD partition so slow on windows?

    I installed windows 7 on my ssd so I can play GTA, and made a 200GiB partition on my hdd to put gta 5 on. When I’m on Linux the hdd is blazingly fast, I’d say it’s almost as fast as the ssd. But on windows the bar at the top of the file explorer has to load, it freezes a lot, and GTA takes...
  5. StackMasher

    Apple Breaking wifi until connected to vpn?

    I'm using Weblock to block apple's verification servers (ocsp.apple.com) but I have to open the app on every reboot, is there some way I can cut off internet entirely before that to remind me and prevent accidentally revoking an app?
  6. StackMasher

    [iOS] I have a few questions about iPA files

    I've been messing around with iPA files and looking around online and I have 2 questions so far: Would it be possible to create an ipa file to install with cydia impactor , by using the same toolchain that is used to build jailbreak apps to create the executable in the package bundle? What is...
  7. StackMasher

    Does iDA pro support function overloading?

    I'm new to this software and I have two functions in the binary I'm reversing that I want to give the same name because they perform the same task, but they just have different parameters. iDA complains that the name is already used when I assign the second function, any way around that?
  8. StackMasher

    Homebrew What development tutorials/documentation is there?

    https://github.com/xem/3DShomebrew/wiki looks old and unfinished http://wiki.gbatemp.net/wiki/3DS_Homebrew_Development only covers setup and building I want to make brews but I need somewhere to learn from (it would help to update the damn "Homebrew Development" sticky)
  9. StackMasher

    Hardware Do dns leaks matter when torrenting?

    I saw some guide which told me to change the dns server of the vpn. This did indeed fix my dns leaks, but I started getting no seeds From the looks of it, the dns plays no role other than getting the ip of the tracker once and past that I should be safe
  10. StackMasher

    Hacking Soundhax n3ds 11.2 problem

    My brother got a new 3ds so I tried to follow the guide at 3ds.guide to cfw it. When I play soundhax most of the time it goes to the home menu with "An error has occurred" which I guess is normal. Ocassionally when I think it's supposed to work the top screen freezes for a second, then goes to...
  11. StackMasher

    Any idea what this assembly code is doing?

    I'm tired of failing all my programming projects and want to try something new. So I decided to try some reverse engineering. Currently I'm working on the linux version of saints row 4, and I'm stuck on this part (parts cut out, ask if more info needed): 1000a3b0: e8 0b cf ff ff call...
  12. StackMasher

    iOS skipping "press home to upgrade" after restore?

    I found an old backup with ios 8.4 and I was pretty hyped because that's the last version that was jailbreakable on the iphone 5, so I restored with it and I'm greeted with a blank screen that says "press home to upgrade" at the bottom Any way to get around this? Or will I have to carry on...
  13. StackMasher

    [C++] Why can't I find the address of the block's header in my custom allocator?

    Here's the source code: https://github.com/RealPipeline/Paw/tree/master/src/memory Basically, in the alloc function I return the blocks header + blockMetaSize, which is the size of the block header plus any extra bytes added in for alignment In the free function, I try to get the header's...
  14. StackMasher

    How are components in larger game engines implemented?

    A lot of games allow you to choose multiple renderers, input libraries etc but how do they do this? I'm thinking they would have to have some sort of a standardized interface for each component, but if-else statements would probably add a lot of overhead and all the components are statically...
  15. StackMasher

    ROM Hack I have an idea for a romhack, but I have a few questions

    I thought a modding hook for "Lego City Undercover: The Chase Begins" would be cool since it's the most GTA like game we have on the 3DS and I want to make it but I have 2 questions: How hard do you think such a project would be? What's some useful documentation I could use? (I've never made...
  16. StackMasher

    Gaming LAN multiplayer in cracked GTA IV?

    I want to play LAN, but when I host one it disconnects straight away. I'm on 1.0.4.0, and I'm using the razor crack with xliveless (I can't install regular GFWL because I'm using linux)
  17. StackMasher

    C++ std::stringstream not accepting chars?

    Here's my function: const char* getToken(std::ifstream& input) { std::stringstream buffer; char curChar; bool inString = false; //Get rid of any leading whitespace while (input.peek() == ' ') { input >> curChar; } //Extract the token while (true) {...
  18. StackMasher

    Hardware Some data on my SSD got corrupt after power failure, should I be running?

    So I was playing GTA 5 on my linux when my computer just suddenly froze. The operating system and programs are all on an SSD. I had no choice, so I just cut the power, thinking not much of it. But when I rebooted and tried to launch GTA again, the launcher complained about not being able to...
  19. StackMasher

    C++ templates behaving as if they're not there?

    So here's my code: //cartridge.h #ifndef CARTRIDGE_INCLUDED #define CARTRIDGE_INCLUDED #include <cstdint> #include <cstddef> #include "type.h" #include "../types.h" #include "mbc.h" #include "../util/smartArray.h" namespace Gameboy { class Cartridge { public: constexpr...
  20. StackMasher

    What size are Gameboy opcodes?

    All I could find is this: http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html Presumably they are 1 byte, with an optional 1 byte prefix? Just making sure
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